On a failed save, a creature that takes any of this damage also can't take reactions and has disadvantage on attack rolls and ability checks until the end of the worm's next turn. Heralds of Doom. The leech targets one creature that it can see within 30 feet of it. It then makes eight attacks: two with its claws and six with its tentacles. Tentacles. At the start of each of the star spawn's turns, each creature of its choice within 5 feet of it must succeed on a Wisdom saving throw (DC is Charisma-based) or take 10 (3d6) psychic damage, provided that the star spawn isn't incapacitated. The charmed target is under the worm's control and can't take reactions, and the worm and the target can communicate telepathically with each other over any distance. Drow arachnomancer The Hulks of Zoretha are five stone monoliths that are the forerunners of an alien colonization. Subscribe to the Open Gaming Network and get everything ad-free! Emissaries have no misplaced pride. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating. XP 307,200. "Allabar, Opener of the Way" (MM3, pg 186-187) is a potentially planet-sized epic level Star Spawn and would be a challenging but very cool 5E conversion. After entering the target's body (typically through its nose or ear), the leech assumes control of its behavior and actions, leaving the victim cognizant of its surroundings yet unable to control its own bodies. It manifests in an unoccupied space that you can see within range. On a failure the target takes 22 . Ityak-Ortheel was born from the mingled blood of Gruumsh, god of the orcs, and Corellon Larethain, god of the elves. Each target must succeed make a DC 16 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one. | d20PFSRD The seer can move through other creatures and objects as if they were difficult terrain. Because a star spawn leech needs to consume a large amount of psychic energy to mature, star spawn worms are exceedingly rare. The larva mages innate spellcasting ability is Charisma (spell save DC 161 +8 to hit with spell attacks). The voidcaller magically teleports up to 30 feet to an unoccupied space it can see. Father Llymic, the Alien Thought Given Flesh. While the leech is attached, the target has disadvantage on saving throws against the leech's Whispering Aura and Take Over features, and the target has disadvantage on attack rolls against the leech. Berbalang 22 (+6) WIS . Multiattack. Tiny aberration lawful good Stellar Beast : 7 40 ft. Consume. A 5e vampire can have a lot of character, too, making for stories that are more than just dungeon crawls. Derro | 2d20SRD Huge aberration chaotic evil Star Vampire : 4 0 ft., fly 30 ft. Large aberration chaotic evil Static Ooze : 3 5 ft., climb 5 ft., swim 5 ft. To see the other homebrew that I've made, see this link: Badooga's Homebrew. 4th edition provides five main types of these creatures: berserkers, grues, hulks, manglers, and seers. Huge aberration, chaotic evil. Hit: 20 (2d10 + 9) bludgeoning damage, and the target is grappled (escape DC 19). The creature disappears when it drops to 0 hit points or when the spell ends. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. | 4 Color SRD (Astonishing Super Heroes) It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The 4E Star Spawn appear in Monster Manuals 2 and 3, and many are associated with specific stars/Great Old Ones of the Far Realm, including Hadar, Ulban, Acamar and Caiphon. As an enslaved creature that is at least 1 mile away from the worm has a chance to free itself, a star spawn worm relies on its seers to act as extensions its will. Interestingly, the 4th edition article "Strange Constellations" from Dragon 403 retcons several of these beings into stars as well, making up the Elder Constellation whose appearance will herald the apocalypse. extra speed. The seer makes two comet staff attacks or uses Psychic Orb twice. Gibbeths starspawn are tiny fragments of the star and glimpses of its horrors. It is the lack of something that move and motivate characters, not the abundance of it. Damage Immunities psychic. If the horror fails a saving throw, it can choose to succeed instead. The star-spawn can use its frightful presence. True Polymorph didn't exist before 5th edition and is an odd combination of Polymorph Any Object and Shapechange that has the notable distinction of being permanent if you can concentrate on it for the full hour. Grung Check out our other SRD sites! Mountain Creatures Creatures Challenge (XP) Young kruthik 1/8 (25 XP) Derro. A larva mage is a nightmarish combination of a mortal body and otherworldly s ubstance. For my fifteenth installment, Im going to mix things up a bit and focus on a single monster from the book: the Star Spawn Emissary. Annihilating Touch. The seer can move through other creatures and objects as if they were difficult terrain. Star-like Elder Evils varied in the amount of star spawn they could send out, with some having as little as one. Kezef the Chaos Hound. Damage Immunities. Challenge 5(1,800 XP) Adultoblex Call of the Void (Recharge 56). On a successful save, the creature is . The Hulks of Zoretha. The worm targets one creature it can see within 30 feet of it. Star spawn first appeared in the 4th edition Monster Manual II. This attack deals triple damage to objects and structures. Well, one option would be related to the dark vestiges of the Amber Temple from Curse of Strahd. That means, the Star Spawn has DR 20/+2. In their standard state, starspawn have four limbs and two wings, as well as a face dominated by a mass of feelers. Though ogre-like in stature, the hulk's glistening translucent skin reveals a muscled form devoid of an ogre's fat. A star spawn might retain or lose any or all of its lair actions or inherit new ones, as the DM sees fit. Within a cult dedicated to an Elder Evil, a circle of six to eight voidcallers might be present at its highest ranks. Plague of Worms (Recharge 6) Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. Until this grapple ends, the creature takes 9 (2d8) cold damage at the end of each of its turns. Once a star spawn leech has consumed enough energy, it undergoes a metamorphosis that transforms it into a Gargantuan invertebrate horror. It is a pocket dimension called the Demiplane of Dread, a collection of domains brought together by the mysterious "Dark Powers". These two types are actually two different forms, with . | OGN Articles When first encountered it assumes a shape-altering figure of a lesser star spawn . This alien monster from Van Richten's Guide to Ravenloft is the worst enemy I can imagine facing. Armor Class 21 (natural armor)Hit Points 312 (25d12+150)Speed 40 ft., fly 60 ft., swim 40 ft. It travels through space, poisoning and parasitizing any world it comes across. The star spawn has advantage on all Intelligence, Wisdom, and Charisma saving throws. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. Any spell or magical effect within the area immediately ends. While grappled, the target can't breathe or speak and is suffocating. Let's get into it. Hit: 19 (3d6 + 9) slashing damage. Subscribe to the Open Gaming Network and get everything ad-free! When a star spawn worm inevitably starves to death, its body explodes in a shower of gore, leaving behind multiple star spawn leeches as its progeny. Hellfire engine Cantrip (Costs 2 Actions). Components: V, S, M (tears inside a crystal vial worth at least 300 gp) Duration: Concentration, up to 1 hour. The assassin emits a horrific screech. The stats was of 3.0e age. So making it's spawn a kind of demon seems to be reasonable. The only exception I can think of is maybe the hybrid form can perform somatic components of spells. The star spawn learns Deep Speech. It can shove a creature in place of a claw attack. They can absorb parts of their bodies or enlarge others at will, a trait they often use on their claws or tentacles to dramatically extend their reach in combat beyond what might normally be possible for a creature of the same shape and size. In addition, any celestial, elemental, fey, or fiend in the area must succeed on a DC 16 Charisma saving throw or be sent back to its home plane (if it isn't there already). While its leech form could only control one creature at a time, a star spawn worm can have an unlimited number of slaves at once, giving it the potential to take over the leaders of an entire city given enough planning and patience. The gods destroyed the wizards but could not destroy Pandorym, instead removing all records of its existence. Star spawn could also have been sent or summoned to Ravenloft by an Elder Evil and trapped there, just like everything else. Camnod the Unseen. Hit: 27 (4d10 + 5) force damage. Delban is an icy white star usually only visible during winter that can flare-up randomly during any season. Star Spawn. It has titanic claws, bat-like wings, and a massive, corpulent form. Ragnorra is a giant unnatural creature that birthed the monsters that plagued the early worlds. As it is, star spawn appear as quest hooks for Bluetspur and Hazlan and as recommended monsters for the cosmic horror genre. 2nd level (3 slots): hold person, spiritual weapon. Clockwork oaken bolter It can also gain telepathy out to a range of 60 feet (your choice). On a success, the effect ends. Male steeder Melee Weapon Attack: +4 to hit, reach 0 ft., one creature. This conversion presents ten premade elder evils and content that allows you to insert them into your campaign, as well as general rules you can use to create your own elder evils. The Elder Evils listed in Mordenkainens Tome of Foes are: Atropus, the World Born Dead. It is now a disembodied planet-sized head that floats through space unmaking all living things it encounters. These deities have many sources from throughout D&D history but primarily 3rd editions Elder Evils and Lords of Madness. | Cepheus SRD This gelatinous green monster has a vaguely octopoid head and a face that is a mass of feelers. This malevolent race has a name, yet it is no name known to the sane. | 5th Edition SRD Psychic Leech. While consumed, a creature is blinded and restrained, and it has total cover against attacks and other effects outside the horror. Each creature other than a. original cultists personality survives the transformation; what emerges is wholly alien. When a warlock or other spellcaster establishes communication with it, the seer-entity takes control of the mortals form and spirit, transforming it into a star spawn seer. The spell allows you to summon an Aberration. A voidcaller sees all, and it knows all as well. Acamar is a . They are frail but help to further the end goals of the Star Spawn and the star that formed them. 5th edition removes beserkers and adds larva mages, which are the result of mortals merging their consciousness with wormlike entities, such as Kyuss or Kezef. Each creature in the area must make a DC 20 Intelligence saving throw, taking 17 (5d6) psychic damage on a failed save, or half as much damage on a successful one. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 5d12 psychic damage. Allip Brontosaurus Only one legendary action option can be used at a time and only at the end of another creatures turn. Its star spawn disguise themselves as kindly humans and insidiously encourage mortals destruction. A star spawn assassin is an airborne predator that serves to silence those that would oppose a certain Elder Evil. When the possession ends, the leech exits the target's body. Multiattack. Tyranthraxus, the Flamed One. Caiphon. Tunneler. Out-Of-Phase Movement. The leech now controls the body but doesn't deprive the target of awareness. STAR SPAWN HULK. Greater Star Spawn Emissary (5e) From Dungeons and Dragons Wiki. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Lighting This area is well lit. Stone defender Armor Class17 (natural armor)Hit Points153 (18d8 + 72)Speed30 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode), Saving ThrowsDex +6, Int +11, Wis +9, Cha +8SkillsPerception +9Damage Resistancescold; bludgeoning, piercing, and slashing from nonmagical attacksDamage ImmunitiespsychicCondition Immunitiescharmed, frightenedSensesdarkvision 60 ft., passive Perception 19LanguagesCommon, Deep Speech, UndercommonChallenge13 (10000 XP). Its dead, or sleeping, body now floats through the Astral Sea. I assume that vampires perhaps cannot make blood like a living body can, and this is why they need to feed. If a creature communicates telepathically with the worm, the leech learns the creature's greatest desires if the worm can see the creature. This corporeal form uses the Aberrant Spirit stat block. As a bonus action, the horror can make a tendril attack against an object or structure. | Five Torches Deep SRD Grues are the weakest of the, against each creature within 10 feet of it. | Cepheus SRD On a failed save, the leech enters the target's body, and the target is incapacitated and loses control of its body. The star spawn also gains one or more of the following abilities. Creatures/NPCs A, helping the ulitharid charge the artifact. Enchanter wizard And it is rather difficult to convert d20 Cthulhu spell rules into D&D 3.5e. The star spawn magically teleports up to 30 feet to an unoccupied space it can see. Teleport. Vampire spawn under a vampire's control are powerful in their own right. This site works best with JavaScript enabled. Allip | FateCoreSRD Thus, the larger a starspawn, the more intelligent, because its sheer volume increases its intelligence and abilities. Challenge 1/4 (50 XP) Abyssalwretch Unless the voidcaller is blinded or incapacitated, it can't be surprised, and attack rolls against it can't benefit from advantage. While a star spawn seer is typically the leader of an Elder Evil cult, it is possible that this seer reports to a star spawn worm that directs multiple cult cells. The Queen of Chaos is a lord of the Abyss that originates from Limbo. They wield powers pertaining to madness, the void, antimagic, and the manipulation of space and time. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. Aura of Madness. Once it has matured, it undergoes a metamorphosis that transforms it into a star spawn worm. The star spawn gains a climbing, swimming, or flying speed (your choice) equal to its walking speed. Latest 5th Edition Products in the Open Gaming Store. The larva mage can take 3 legendary actions, choosing from the options below. A star spawn leech is a worm-like aberration that is used by Elder Evil cultists to control the minds of others. 19 Lesser star spawn emissary 21 Greater star spawn emissary Bodytaker Plant Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form . Impossible Anatomy. Mythos Monsters (5E) 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson. These evil stars are: Acamar. Mind Sliver (Cantrip). Usually they are encountered appearing as another type of creature. Paired with a star spawn seer these devastating brutes turn into ground zero for psychic damage bombs. Whenever the worm deals psychic damage, it regains hit points equal to half the psychic damage dealt. The hulk is the largest of the known star spawn. This attack deals damage to one creature equal to the star spawn's most basic damaging ability; the damage type of the attack is slashing if it is a weapon attack, or psychic if it is a spell attack. The larva mage casts one cantrip. The creatures known as, of the horror the cult is venerating. Hands become bulky, flipper-like appendages capable of grasping their strange staffs-formed of some blend of flesh, bone, and star stuff- but clumsy and painful when used to manipulate other things. Star spawn came in a variety of shapes and sizes, though many took on humanoid forms . | Forge Engine SRD Pale and seemingly lidless eyes glare balefully from a face distorted by too many teeth and too little nose. The target must succeed on a DC 12 Intelligence saving throw or take 7 (2d6) psychic damage and subtract 1d4 from the next saving throw it makes before the end of the fanatic's next turn. The horror deals double damage to objects and structures. The creatures themselves, being equally at home on land, at sea, or in the depths of space, make no real distinction between such regions, choosing them as the sites of their cities and temples for purposes only they can know. You call forth an aberrant spirit. If freed, he will attempt to unravel the fabric of the universe. Alternatively, its walking speed increases by 10 feet or more. Catoblepas The worm unleashes a burst of disrupting energy in a 60-foot cone. , githzerai enlightened 10 (5,900 XP) Balhannoth 11 (7,200 XP) Duergar despot, eidolon, githyanki kithrak 12 (8,400 XP) Dire troll, Stat Blocks by Creature Type Aberrations Balhannoth This time frame does give some worlds a chance to discover the star-spawns influence and to delay or even defeat their worlds star-spawned doom, but such tales of triumph are rare in the face of the voids relentless tides. It can think and communicate, allowing it to use effective tactics in combat and to command nearby star spawn to do its bidding. Humanoid in shape, their immense bodies have rubbery flesh that seems to wriggle and seethe like a half-solidified ooze. Gibbeth, the Endless, is a cursed green star that has an unknowable being at its core, destined to not reveal itself until the end of the world when it will push all of creation into madness. Armor Class. One Large or smaller object held or creature grappled by the horror is thrown up to 60 feet in a random direction and knocked prone. Creatures within 20 feet of the grue that arent aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a, lost all hope, do emissaries reveal their actual, impossible forms. Whenever the charmed target takes damage, the target can repeat the saving throw. Servants of the alien gods of the void, they work upon the worlds they invade to wipe them clean of indigenous life in preparation for the eventual time when the deep void expands to replace all that exists with its strange realities. The fact that the star-spawns plans to bring about the eradication of life span centuries or even millennia should not be mistaken for sloth or lassitudethe star-spawn are inhumanly patient, and the preparation of the universes worlds must precisely follow an unknowable schedule, for only when the exact cosmic convergences are in place and the stars are right can they make their final moves to end all things. If the target is thrown at another creature, that creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone. 18 (+4) INT. In official content, there are two types of foulspawn: the core spawn (EGW), and the star spawn (MTF). Tyranthraxus is a possessing spirit that takes over the bodies of mortals before leaving them in a burst of flame. It then remains undercover and pretends to be the target for some time, only deviating in behavior to advance the cult's nefarious plans. Tiny aberration chaotic evil New Pages | Recent Changes | Privacy Policy. | Fudge SRD The fanatic targets one creature it can see within 60 feet of it. They can alter the proportions of this shape as they please but always adhere to the same basic structure. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Every 1500 years, Ragnorra comes to a world in the form of a fiery red comet, corrupting and extinguishing all life on it. Creatures within 20 feet of the grue that arent Aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a, skin, and its long fingers end in broken and dirty nails. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 hit points. Acamar is a corpse star that devours other stars that draw too close. Small aberration, neutral evil Armor Class 11 Hit Points 17 (5d6) Speed 30 ft. STR 6 (2) DEX 13 (+1) CON 10 (+0) INT 9 (1) WIS 11 (+0) CHA 6 (2) A star spawn worm can maintain telepathic contact with a star spawn seer over any distance, allowing for information and commands to flow through the upper echelons of the cult instantaneously. The horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. At will: Dissonant Whispers, Dream, Sending. | ACK-SRD The star-spawn of Cthulhu have a strange, mutable anatomytheir form is not fixed. Agents of Destruction. Magic Resistance. Haemnathuun, the Blood Lord. The assassin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, or knocked unconscious. Multiattack. Although they typically appear as immense humanoid creatures with rubbery hides and octopoid heads, the star-spawn of Cthulhu are not any more aquatic in nature than they are terrestrialthat theyre often associated with a planets oceans lies more in the simple fact that oceans often cover the majority of a planets surface. The only reward such cults may receive for their (sometimes unwitting) aid is the dubious honor of being among the final few to be eradicated, for the star-spawn have no interest in and feel no responsibility toward their pawns. They have also been known to use these creaturesand other races such as the mi-goas pawns, slaves, or minions to promote their immortal agenda. Dendar the Night Serpent. Kyuss, the Worm That Walks. Choker, Challenge 1/4 Apprentice wizard Grues are the weakest of the, - Sources->Van Richtens Guide to Ravenloft, threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms. Whispering Aura (, only visible way out is back through the portal. New Pages | Recent Changes | Privacy Policy. Void Gazer. A star spawn voidcaller has the silhouette of a normal humanoid, but its dark gray skin is dotted with hundreds of eyes, each varying in shape and size. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Greater Star Spawn Emissary is friggin' insane. Despite its simple purpose, a star spawn horror is not a mindless entity. If the saving throw fails by 5 or more, a target is also stunned until the end of its next turn, and the voidcaller knows its exact location for the next 24 hours. If the saving throw fails by 5 or more, the leech also determines the target's actions and movement on its next turn. Shothotugg, the Eater of Worlds. Alabar, the Opener of the Way, is actually a planet that was given life and then cast into the Far Realm by the gods. | PF2 SRD Whispering Aura. Any hostile creature that ends its turn in this area must succeed on a DC 19 Strength saving throw or be grappled by the horror. It was summoned by a cabal of wizards to destroy the gods and imprisoned, with its mind and its body separated. Dimetrodon A star spawn leech matures by consuming the psychic energy of its victims. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. Privacy Policy. Its statistics, other than its size, are the same in each form. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. Claw or Touch (Action). Elder Evils 5e - Bestiary by badooga - Created with GM Binder. The worm can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake. The star spawn can innately cast the following spells, requiring no material components. STAR SPAWN SEER - 5e stats. Void Tendrils. \$\endgroup\$ Herald of Oblivion. The horror makes four tendril attacks, each of which it can replace with one use of Fling. Multiattack. When the emissary drops to 0 hit points, its body melts away. These evil stars are: Acamar. They can change their proportional size and symmetry at will. Holashner is a massive part-squid, part-centipede creature that burrows through the deepest reaches of the world, eating everything in its path. inextricably bound to their home realities, and others simply cant find any way out. Probing Telepathy. Any equipment it is wearing or carrying isn't . Slam. | True20 SRD Consult the Long-Term Madness table (see "Madness Effects" in chapter 8 of the Dungeon Master's Guide) to determine the form of the madness. 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