In NGS, the Rod is a simple and safe weapon. so keep this in mind. Hold jump after your attacks if you need more height. Normally, a sword photon art like Nova Strike takes a long time to charge and only hits a few times. If you are in the air, you drop a little when you throw the third card, which is honestly very annoying. I like using the same rotations as Fomel. Stream - https://www.twitch.tv/kronokatastrophyTwitter - https://twitter.com/ZenKronosDiscord - https://discord.gg/PKENNmFGxwKrono Ko-fi - https://www.ko-fi.. Techter's skills also increase the build's group support potential. Holding down the weapon action with no style fires a barrage of shots continuously. All of the Quests needed are quite simplistic in nature, so they are quite easy to complete, especially for higher leveled players. For mags, there is a skill that will . You are also immune to damage during the Leap, so this doubles as a defensive measure. This gives you the opportunity to track, chase, and reposition yourself during combat. Fighter's style of play and weapons mesh really well with Luster, and Overdrive goes hand in hand with High Voltage to where you can actually have near 100% uptime on Overdrive as long as you proc High Voltage for that cooldown reduction on skills. Holding the Photon Art button (like how you would switch weapons with the Hero) expends your Gear and uses a stronger variation of the photon art called "Enhance Arts." And dont feel too stressed about forcing yourself to use Enhanced Arts. Keep the field formed by your Enhance Attack active and hitting enemies at all times to keep up your PP. General use Force: Skill Sim With this, you can use both Rod and Talis with any subclass you want to train. You shoot icicles in a horizontal fan shape. It is very easy to use and gives you a giant window on its guard. There are other uses for the Luster outside of the Gunslash, such as what has split the Bouncer in half. Fomel style excels in this and focuses on using these for damage. You can jump-cancel your attacks but unlike the Hero the Luster has a dedicated jump-slash. The dodge button still functions as a normal dodge. You do not need to have this skill, but it is convenient. Jet boots fixed Force's problem of low down damage. You play normally as Rod force, but you switch to jet boots when the boss is down. If you are near the enemy (Normal Combo): Weapon: Rod Rod is one of the classic weapons for casters in gaming history. Make sure to do so, since 14 Skill Points are a significant boost for your character. There are multiple ways to play Force, as Main OR Sub classes. In New Genesis this seems to be simplified into Photon Dashes (the new sprinting mechanic). there is actually a lot going on and I cant think of a short way to explain everything. If you are not near the enemy (Dash-in Combo): The second one is more PP efficient. You can also use JB's excellent WA to deal a lot of damage when enemies use skills like the tornado hit which deals continuous damage in an area. Enhance Art: Holding a Photon Art button after activating it will extend the Photon Art with a follow up. Hero Skills - PSO2: Classic Guides Hero Skills Hero has a lot of points, and not that many skills to spread them around to. Zonde and cZonde always hit where you aim, and cFoie is a hit scan that also prioritizes your target locked. Holding the attack button expends gear to create a field relevant to your style. Techer/Luster: Those who want more than just "bonking" for the Wands can now utilize a Gunslash and actually have more melee opportunities alongside auto-casting the Techer's versions of Shifta/Deband when reaching intervals of 100 Voltage. You should also jump high in the air to aim. You can have one main class and one sub class stance at the same time. [Advanced Trick], There's a trick toward getting the most use of this skill. Mobbing: Luster does not have extraordinary mobbing potential with the PAs. Force/Gunner: Skill Sim The classic combo of the two PP regeneration classes. All Techniques are chargeable, so in this section and afterwards, "c" is used before a Tech's name to indicate that it is charged. Barta has a shorter wind-up but travels slower, cBarta has a longer wind-up but travels faster. Activating this again performs Luster Finish as a finisher attack. The second way is to keep using Photon Arts. Whoever designed this skill should drown in Rappy poop. Your normal attacks send out energy waves and all your Photon Arts gain more range. Rings Left Rings. The voltage gains of Stay Arts type attacks are boosted. Basic Attack: You perform 3 magic bullet attacks, one by one. Soul Receptor! It also counts as one Barta Blot or Zonde Clad stack. Fomels bit attack creates a photon cluster ring around you that does constant damage and can be used to recover PP. Talis's altered Tech has nothing to do with this. Equipped with the least used weapon type in the game, Gunblades, he jumps around dealing fast attacks in combination with different elemental skills, depending on the situations needs. Rod is one of the classic weapons for casters in gaming history. It also increases your max PP, but it doesn't matter. Basics If you are already familiar with Force, skip this part. Look for the ones that go nicely together. This includes, it's basics,. For Gunblade, this class was already one of the consensus viable classes to use Gunblade on before Luster, so this combo just adds on top of that. Because Usually you always pair Photon Flare and PP Conversion, you should have max PP after your PF ends. Gunner is a very aggressive Ranged Class (think Fighter with firearms) that is very fun to play, extremely dynamic and engaging, but also hard to master. This shortens your Illusionary Escape skill, which makes it much more dynamic (you can use it more often with this Ring). Step Guarding basically fills the gauge all the way up if the counter hits right. You'll want to do this to stay filled on gear/focus. Similar to phantom,every attack has a small timing after doing the attack you can see some trace of light,if you move + normal attack it does a tracking attack to whatever your are aiming at,is great for tracking,i use it to chase the bosses that move a lot. Converting a Single-Target ability into an AoE one is always great. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Force main class and Techter sub-class. Holding down the weapon action makes a circle attack around you that grows in size and strength the more gear that is consumed while charging. It matters because Step Dodge (your normal dodge) and Step Guard actually count as different things (important for Zandi and Baran style specific abilities). New comments cannot be posted and votes cannot be cast. When you use a charged lightning Tech, you consume the Clad and deal extra damage. "Voltage" is their unit of combos where each hit will build up a combo counter that you will see on the bottom-right. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Forcemain class and Techtersub-class. Helping others is always good, right? Step Guard is also a guard type move that does not count as invincibility frames. Almost every class has a stance. A friend of mine who goes by Hiro actually mains Zandi style and shared some firsthand experience with me. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. If you have gear, it will consume one level of gear to enhance. The voltage gains of Move Arts type attacks are boosted. I'd recommend practicing on the Rockbear dummy until you're comfortable with it. Let you charge Techs in the sky without falling. Multi-weapon: Rod-JetBoots. Avoid Stat Ups. Luster Counter Dodging with Sidestep or a Weapon Action, unleashes a Sidestep Swipe. Rings are the usual suspects (Jumping Dodge, Atomize Lovers, Mag Excite, Just Reversal Blast, R/Critical Strike). Using a normal attack during this time activates Quick Slash. With enough Voltage gathered, Potency will increase by a certain percent and you will take reduced damage as well. It grants high bonus damage to both Attacks and Ranged skills, making it one of the most popular and well-rounded Stances in PSO2. Bossing: Baran style can actually play a little different because you get guard frames. Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. To maintain PP and gear, use stationary Quick Slash, normal attacks, and the Step Guard counterattack into a Quick Shoot combo every time the boss attacks. Hope you find this guide useful! The bits can hit multiple enemies to regenerate PP so the PP drain is a lot more noticeable when fighting single targets. Both the Quick Shoot and the charged weapon action give a safe, long range burst of damage when used appropriately. Bo/Lu sounds odd, but like Fighter, Bouncer's cooldown skills play really well with High Voltage, especially Soaring Blades. Like other classes, Etoile has some skills that people can use to move rapidly as opposed to just running. Style Purge: Tapping the weapon action twice performs a small burst and temporarily (about 10 second) changes your style to no style. Welcome the new Scion Class: Luster and much more! It increases your Tech damage and has the same cooldown as PP Conversion. I basically use fomel style for everything,but in quests with multi party area where a lot of mobs spawn close to each other i switch to Zandi and charge the normal attack to do the tornado attack and then i switch back to fomel. Neat. This can actually be used to dodge. Like Phantom, it cannot take a subclass but it can be used as a subclass. Luster PAs. As a Class, he has access to powerful Technique attacks and potent Crowd Control abilities but lacks physical defense. Luster is finally here, bringing with him a ton of new content as well, like new AC & FUN Scratch Tickets, a new Level Cap, a new Story Chapter and more. It might not be able to hit weak points on some enemies. This includes, it's basics, mechanics, it's skill tree, and all of it's attacks.. Flat PP Up skills should generally be left last because theyre normally just 1 PP per level. Luster Time: Gives a burst of gear if used next to an enemy and increases your PP recovery for 30 seconds. You can think of Etoile as a floaty DPS/Support mix. The PSO2 skill tree isnt too complicated. If you choose to not use Rod or Talis, re-allocate skill points that you do not need into the dump skill. Radiant Sting -> Distortion Pierce -> Normal Attack (This will do the third part of the normal attack) -> Distortion Pierce x2 -> Normal Attack -> Repeat. cGifoie: Summon a fire tornado at target (or target location in OST view). The alternate way of activating it is by using your weapon action right after successfully dodging through an attack with a Step Dodge. Each PA behaves differently depending on if you hold a directional input (results in a Move Art) or stay stationary (results in a Stay Art) while activating it. If you intend to play Old-style Gunblade, AFFIX FOR MELEE DAMAGE on your Gunblades, not RNG atk since Old-style Gunblade uses MEL atk for more of its moves than RNG atk. "I'll always be here for you. Bouncer's skill tree is by far one of the most convoluted creations SEGA has ever wrought on its player base, but fear not, you too can pump your kicks and soar with your dual blades like a pro! This part talks about Rod, Talis, and Techniques. Use this Tech on single-target instead of Foie. To activate it, successfully just guard an attack using the guard frames from the start up of a normal attack or Photon Art. | Phantasy Star Online 2 Kaoiji 7.23K subscribers Join Subscribe 78 Share. For instance, I hear there are multiple styles based on the element of the weapon. In PSO2, weapons have a damage range. You can easily mess it up if you dont know what you are doing though. Techter Skill Tree was used to supplement the build's already high damage output with even more offensive power and add some group utility to it. [Advances Trick: This WA has a tiny invulnerable window. PSO2 Classes There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . Luster Skill Tree! At this moment, any 4-star weapon and 4-star unit will do the job. The Bouncer/Phantom combo is considered one of the best combinations for the Jet Boots - but the Dual Blades/Soaring Blades shines significantly more with the Bouncer/Luster combo due to the fact that the Luster's voltage contributes to shorter (if not non-existent) cooldowns. You will have an unlimited amount of PP in PSE bursts. This also regenerates PP. Disregard my brain turning off a bit on the helicopter. Luster works best by keeping up pressure to maintain a high voltage count. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. This is great for pinpoint hitting weak points. The Stay Arts combos in the Fomel section do comparable damage if you dont like Move Arts and reached high enough voltage already. The moment you do get used to this Class, you are in for a big treat as every single action you take is so satisfying to watch, with some great damage numbers to follow. Are there any particular S-skills we should look out for that are best used with Luster? Don't use a dex mag. You can extend without gear/focus but you'll take a damage decrease, which is pretty much a dps loss. You can stick with one weapon if you want. Dash Attack: You throw a piercing magic bullet with a long wind-up. 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