An Arachne near the store may be bugged and impossible to kill in Ver 1.0, so just skip it. And just a heads up: if you plan on doing the post-game content and following Crafting Goal #5, you'll need to have at least 53 Laser Sensors, which should easily be obtainable in the 5-7 hours. Standalone (Post Game) Note: Before updating to the Standalone, and while you are still playing Comrades 1.2 (FFXV 1.26), you may wish to do the Final Round: The Bladekeeper's Trial.It is 100% harder to do in the Standalone version due to a key change the developers made, but it is a completely optional quest that is not tied to any trophies. Power up the longer path north of the Devon Elkton (C3) node nearby Meldacio and you'll unlock the Hunt: Smog on the Water. There is sometimes a bug that happens when you fall in battle or die. Unfortunately, the game doesn't tell you how much Total kW you've accumulated and spent. If you only have decently strong weapons, the boss in the weaker quest variant. Then go in and defeat the enemies. This one is a little harder than Roboresurrection, but you should be able to handle it at your current level (Level 12 or so). So, let's start with just those three weapons and leave the Corsesca for last so we have some strong gear to equip immediately. Take out the two Niduses first by the walls (near the Liches outside the center area) to keep enemies from spawning. This method is more manual work and you'll get hit a few times, so if you prefer the aerial method, that's still pretty fast and effective. ARMIGER when it's available. Though you're probably still too weak to worry about any of that and will be happy just to kill it. Free Mining Bug & Mining for 2 Cactuar Needles (0:51 Video). After you've spent your Gil on Chrome Bits, it's time to take a nice diversion and take advantage of another Version 1.0 bug: "free" mining. Power only the E Paths (E1-E5) and you'll get the remaining 5 Royal Sigils you need (you should definitely already have the 2 others: The Oracle's Sigil: Healing Light and The Rogue's Sigil: Aerial Ace). :), Head to the lighthouse up ahead the hill and attempt to ride the elevator, but there won't be enough power! I'll remind you when I want you to go do it. This item is optional, but it has a nice Undaunted ability you can imbue into your Javelin in the upcoming Crafting Goal #1. You'll fight the final boss of the Comrades 1.0 content, Bahamut. The Rampage Sigil also gives you a nice Warp-Strike 6-hit combo attack and is quite effective against the final boss. Your GEAR should now be: Knight's Lance, Dancing Daggers, Imperial X-Blades, Clarity Shield. After defeating him, view the ending to earn the Trophy: Cleaving a Path. Your AI allies (Libertus, Miles, Elea) won't start with any ingredients, but you will. Before updating to 1.2, there are a few things you might wish to do while you're still playing 1.0. FFXV 1.26), please see the Alternate Crafting Goal #4 at the end of this section as your crafting steps differ from 1.0 players who used Laser Sensors. You'll then fight a Coerul followed by two more. Note: You'll need 90 Laser Sensors in total to craft all four weapons to max level. A common misconception is that all you need for Ifrit is Fire Resistance, but you actually also need Shot Resistance too. (Selecting a Birthplace), Descent into Darkness: Supply power to the city's facilities. Just use this same strategy on the Behemoth King and you'll surely win. Also, if you were lucky enough to encounter a Cactuar and you already have at least 2 Cactuar Needles in your Treasure Inventory, you don't need to do the mining. when you update to Comrades 1.2. You'll also unlock many refugees, schematics, kW rewards, and a new Outpost: Norduscaen Garrison. It also gives you a nice +300 HP Bonus, and can serve as an alternate to one of your four "Ultimate Weapons," essentially replacing the need for a Curaga Weapon. So, just to finally prove these rumors don't work offline (and were just a lucky coincidence), here are screenshots I took. If you attack and break their tusks, you'll get a Garula Tusk, which is much better for crafting than Garula Fur. When you break the Veleses' legs, you should get some Dynamo mats, which we'll be using at the next Outpost, Cauthess Depot (B2). Pay the 3,000 Gil and mine 7 times. Icon to head to Cape Caem. Prompto is highly resilient to Polearm attacks, so you may want to fight him using your Imperial X-Blades instead. This will put enemies in a Vulnerable state. Your final STR and VIT will be about 300-400 points lower than with Laser Sensors, but you will be just strong enough to reasonably handle the final boss in the storyline. After you've updated to Comrades 1.2 and have beaten the game at Galdin Quay, when you next load into Lestallum, a short scene will take place ("Several days later"). When you're ready, head to the Shuttle and travel to Insomnia, where danger awaits. The final boss battle is like a Level 99 Quest in terms of difficulty and will be your hardest fight thus far. Do this quest/bug until you've gotten at least ~60 Laser Sensors and then move to the next section, Crafting Goal #3. First, make sure you send power to Biggs Callux / Wedge Kincaid (C2) northwest of Meldacio and Devon Elkton (C3) west of Meldacio. If you are playing the Standalone, you will not be doing Crafting Goal #4, so you should only skim through this section and instead work on dismantling the parts you need for Crafting Goal #5. It's OK if you let some Goblins run past you, as you should kill him pretty quickly. If you lose the battle, the game will be kind enough to let you restart it immediately. Important Note: When using the Cornflower or any other Shuriken, make sure you are relatively close to the enemy. Note: Sometimes, Ifrit will not enter Phase 3, and will stay in Phase 2 (especially if you re-started the fight in older Comrades versions). However, if you just can't beat him normally, then this may be your best bet. Afterwards you will unlock Meldacio Hunter HQ (C4). Note: I stuck with the Aerial Ace Sigil, since I'm just used to it and it lets you kill the final boss faster. Note: You will need 1 or 2 Treant Sap for Crafting Goals #2 and #3. You'll then go back to the Title Screen, and after selecting BEGIN you'll be back in Lestallum able to pickup right from where you last left off. If you equip it into your GEAR's Royal Sigil slot, you'll see that it gives you 100% MP, doubling it to about 120. The Tears imbue Penetrator X, one of the best abilities in the game dropping the target's defense by 50%. You start off by fighting some weak minions that are being spawned by a few Nidus. Remember, the bugs we were exploiting will no longer work when we update, so don't put it off. You'll come back to this to do more Gil farming later. At the depot, barter 5 Dynamo for a Dancing Daggers. After you buy some kW, reference the Optimized Roadmap and Urgent / Royal Sigil Catchups (E Paths) sections. This is so you get the remodeled version's +300 HP Bonus immediately. Penetrator X reduces Defen. Australia's premier agricultural market place. You should then see a notice saying "The refugees at Meldacio Hunter HQ have banded together." You should get at least 1-2 Sharp Scythes per run, so you should only need to repeat this quest once or twice. Start by crafting your Level 1 Dancing Daggers, Clarity Shield, and Imperial Blades you just bought with the Laser Sensors. You can also decide to not elect a leader and postpone the decision for the future (the refugees will always be waiting for you here, and it's not required to pick anyone for the purposes of this Walkthrough). You'll need these later for crafting. Though you do at least get the item drops. The Magic Pot will give you 100kWx99 (9,900 kw!). At Camp, remember to pick up an ingredient inside the tent before you Depart. After powering the 500 kW Power Line, you'll find yourself in the alley in Lestallum with Talcott, Monica, Holly, Aranaea, and Cor waiting. And now hopefully you'll forgive me for making you go through dismantling/crafting hell to get up 2.6K+ STR. You don't have to do this for the purposes of the Walkthrough, though. You'll need to power a Power Line southwest of Old Lestallum to get access to this quest (reference E1 on the map). Each time you finish it, send power on the electrical grid to get to the next destination, which would be 10,000 kW (A2). You finish with a Cactuar Needle to end with all four stat requirements done and at exactly Level 30 with 0 EXP Overflow, ready for 100% Laser Sensors. Power up the 6,000 kW Power Line it was blocking to get The Wanderer's Sigil: Cheer. I was here at around the 13.5 hour mark and at Level 31. Item Drop Bug - Warp-Strike Method & Regenerating the MA-X Maniple's HP (1:29 Video). When Ifrit starts shooting fireballs, put up your Barrier (SQUARE) to avoid being knocked back somewhere. Once VIT is at 20, the boost meter should be glowing white. Here we have 8 Weapon Builds from the community for FFXV Comrades. The 1st and 3rd waves are Garchimaceras, the 2nd and 4th waves have the Mutant Mindflayers that drop the Octolegs (along with Ronins, who have an instant death attack), and the 5th and final wave are the two Mutant Bandersnatch bosses that drop the Monster Jaw. Try not to target or fight the Hobgoblins that also appear unless there aren't any Spiracorns nearby (they are high level and are mainly a distraction). As usual, you'll want to start by buffing yourself with the Dancing Daggers and go all out on the Yojimbo. However, if you have no choice and are playing a newer version like 1.2 or the Standalone, I've added alternate strategies for your versions in Highlighted Blocks like the one above. Use these early waves to get acquainted with the character you're using, as all four bros play very differently. So you'll have two opportunities per run-through. Final Fantasy XV Multiplayer: Comrades (FFXV , Fainaru Fantaj Fifutn Onrain Kakuch Pakku:Sen-y?) The 1st wave of Gigantoads drop Thick Frog Leg, a 10 ingredient that may help your chances of getting Cid's Level 3 Crafting Boost, though if you wind up with Monica, you may wind up with a mediocre meal like the Murky Soup. Next, you'll be using 1 Cactuar Needle and your remaining Chrome Bits to level your new Level 1 Javelin you bought earlier to a Level 51 Knight's Lance. This was adopted as a convention to help differentiate between the . The remodeling process will be: Javelin > Heavy Lance > Knight's Lance. This is a GOD TIER BUILD of the Dragon Whisker for Final Fantasy 15 (FFXV) Comrades! ADWDA aims not only to have the Dorper and White Dorpers become truly part of the Australian sheep Industry, but to be one of the leaders of the Australian Sheep industry into the future. Instead, you should go to Meldacio Hunter HQ and buy a Level 1 Clarity Shield. Drooping Whiskers. It's OK if you don't have enough kW to get to the Royal Sigil behind the Urgent. The simplest and easiest to play. The ingredient auto-revives you if you die. A few seconds after the cutscene, the game will auto-save, and you'll get your first Trophy: Beacon of Hope. If you started by playing the Standalone: Dragon Whisker Level 119 Final Mat Note (Skipping Crafting Goal #5), Buying FFXV and Getting the Right Version of Comrades, Cid and Cindy (Crafting and Discount Boosts), Keeping Boosts Permanently (Boost Transfer Bug), Equalizer (The Best Damage Boost in the Game), Rare Enemies: Cactuars, Gigantaurs, and Magic Pots, Missables and One-Time-Only Opportunities, How Items Drop (Defeating and Breaking Enemies), Ability Stacking, Passives, and "Gotchas", Descent into Darkness: Rescue the citizens. After you've remodeled the Corsesca into the Harpoon or Dragon Whisker, you can have it replace your Knight's Lance. The Dragon Horns dropped about 20% of the time for me, but you'll want both mats for Crafting Goal #5. You should already have 99 Rusted Bits, so you'll need to go back twice to buy 99 and then 2 more (99 + 99 + 2 = 200). As you get more and more mats, keep going back to Cid and reference this section to continue crafting until you get one Weapon to Level 30. You probably didn't buy enough Chrome Bits to level the weapons all the way as asked in this goal. The birthplace affects the stats you get at level up. First, repeat the Urgent: The Terrible Treant until you have at least 3 Sharp Scythes from breaking Killer Wasps. (Trophy: Kingly Blessing), Cauthess Depot (Bartering for a Dancing Daggers), Mining for a Cactuar Needle (Free Mining Bug), Crafting Goal #2: Chrome Bits and a Cactuar Needle, The Corsesca: Prelude to a Dragon Whisker, Urgent: Ghost in the Machine (Item Drop Bug), Crafting Goal #3: Laser Sensors and a Level 99 Dragon Whisker, Bros Training: Gladiolus, Prompto, and Ignis (Trophy: Royal Retinue Rumble), Descent into Darkness: Head to Galdin Quay, Galdin Quay: The Bladekeeper's Trial (Trophy: Cleaving a Path), Descent into Darkness: Retrieve the Royal Sigils (7). Also, Ifrit will be a little easier to make Vulnerable in his first phase, and won't usually enter his third phase after you re-start. Note: Before starting this quest, go back to Meldacio Hunter HQ. In Lestallum, head past the small alley, then up the first level of steps, and talk to the < ? Once you have the 3 Sharp Scythe and 3 Crooked Helix Horns, head to Cauthess Depot and Barter for a Corsesca. Behemoth Tears in Urgent: Double Deadeyes (0:26 Video). This is a Level 80 quest that's blocking a Royal Sigil. Do not sell the now-Level 1 Imperial Blades and Clarity Shield you just dismantled. Your AI friends will be Libertus, Miles, and Elea. If you're lucky, you should be able to kill him with time to spare for the Gargoyles. They have a great value. If you get the Petrified Disc (Cornflower), craft and remodel it using Laser Sensors until reaching its cap at Level 70 and replace your Imperial X-Blades with it. Item Drop Bug - Aerial Shuriken Method (0:59 Video). Repeat this quest until you've gotten the 2 Colorful Griffon Claws, and then you can go back to Roboresurrection to farm kW, powering the way forward, until unlocking the next Urgent: Double Deadeyes (D2). Ifrit will be on fire. You will use the new Level 1 Clarity Shield instead for all your dismantling work. Unfortunately, it's also annoying to get as you'll need to do a hard Defense quest, Havoc Befalls the Hut, which you should have unlocked right after beating the Urgent: The Ghastly Griffon (D1). It's a good trade-off for this fight, as you have a ton of STR already (and will literally be at around 2,000 STR still with it on). He uses guns and plays a lot differently than the others. A guide i wrote to those who want to minimize the grind but still have a decent character capable of soloing Comrades. Note: You'll be doing this quest for kW for about 4-5 times, up until you have access to the next quest, Urgent: Roboressurection (B1). Here's what my character looked like at the 10-11 hour mark, before I finished off Bahamut and updated to 1.2. If it took you a couple hours longer, that's OK. You're still well ahead of the curve by being here at the 15-20 hour mark. You'll want to switch them up depending on the enemy's weakness, although I tend to stick with Flamebind or Frostbind generally since they combo well. Then you react to it. There is also another annoying bug where the game will sometimes confuse some of the rock types and they won't be what they say they are. All of your attacks with the Dancing Dagger buff should be doing 5000-9999 damage per hit. It's a little bit RNG, as the rocks have a pre-determined list of other mats it can also hand out. If you still didn't see the Nest Manager and get the Come Back, Kenny! Wait where you are for a few seconds, and two Niduses will spawn from the ground. Note: If you're low on Gil, I recommend repeating the Urgent: Out of the Darkness (7,390 Gil), which can be completed in under a minute. Kill the two Mutant Gargoyles that spawn afterwards and the quest will be over. > Glaive standing in the middle here for 1,000 Gil. You should already have access to this Urgent if you powered up the D Path to Galdin Quay. Buy 99 Rusted Bits (11,880 Gil or 9504 Gil [20%]) from the Treasures Shop woman in the middle (trivia: this was actually an old woman in 1.0, but is now a younger woman in 1.2). Afterwards, sell your old Level 1 Kite Shield (if you leveled it as a backup in Crafting Goal #1) and two Level 1 Javelins (that were dismantled from Heavy/Knight's Lance) as you no longer need them and they're an eyesore in the Weapons List. If you have your Fire Resistance and Shot Resistance high enough, you won't take damage from the fireballs. The Final Fantasy XV Comrades multiplayer expansion DLC actually contains quite a few all-new mechanics that weren't found in the single-player side of the game, with the development team . Ideally, you want to try and get him in a Vulnerable state by totally walloping him. The Mutant Griffon boss has two wing appendages, left and right. Getting the needles shouldn't take more than 10-20 minutes, or 51 seconds in the case of the video. If you die (you don't start with any ingredients), a Comrade will auto-revive you, so no worries. You could level these weapons up higher if you wanted, but you'd be unnecessarily stronger while wasting Gil, mats, and time in the long-run. If it's a Fragile Rock, press X. If you don't have the mat for some reason, you can find it in the Walkthrough using your browser's search function as I had you buy/get everything if you read and followed the previous sections. Drooping Whiskers are a treasure . This is more than enough to handle the final three high-level quests you'll need to do. His 3-Bar Technique Trigger Happy (L2 + UP) is fantastic for massive damage. It's definitely a way more useful Weapon than the Imperial X-Blades you have right now, but it's unfortunately not as easy to get, which is why I've dubbed this an optional weapon. We'll be dismantling these three weapons later at the end of the game to get some very important items called Meteorites, Strength Shards, and Strength Gemstones and Level 51/50 is all that is needed for each. The last two Crafting Goals are tailored around 1.0 and the time you'll save will be well worth it. Some people believe this is a waste. So: Ghost in the Machine (53-93 Laser Sensors), Double Deadeyes (1 Behemoth Tears), The Injurious Jabberwock (11 Dragon Horns), and Hunt: Quadrupedal Crag (9 Giant Hoofs). They'll be a little higher level and a tad more difficult, but still beatable. Defeat them, have them leave town, do a quest (e.g. You shouldn't need to spend more than ~10 minutes in a battle to hit 99 Laser Sensors. If you're playing a newer Comrades version, you won't be farming this much Gil. Note: This section only applies to those playing Version 1.0. You'll start off with two AI (Miles and Elea) and all of you have no ingredients. It will result in roughly 60% of optimal build, but still capable enough to beat the game with relative ease, while saving you many hours of grind because optimal build is ridiculously over . Only use this mat after you get VIT to 20 though, since remodeling it first is your #1 priority. You'll have 10 Spiracorns to farm from each time you do this quest. The Daggers have a special ability buff called Jitterbug that gives you a pretty sweet STR + VIT Buff (ATK + DEF) to yourself and everyone around you for 30 seconds. It isn't too bad though because you should get at least 1 Needle every 3 or so trips (on average). 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