Its only special property for destroying things was that it was suggested as an example of what could be the special means of destroying an artifact. CR 16 Tiamat will win everytime. CR 21 Tiamat would be able to make use of her cool features, of cover, and of brilliant battle strategies. A bit of time has passed since last time, but glad to hear your follow up and that youve been really making some funky scenario of yours! Its ranged, it has long distance, unusual damage type (force damage I believe has the least amount of resistances/immunities) and looks Epic. [9], The tarrasque was an enormous abomination, roughly the size of an ancient dragon, with two long horns extending from its forehead, a thick carapace, mighty tail, many spikes covering its large body, and a wide, toothy maw. The Tarrasque per lore can destroy artifacts and is immortal without the specific usage of epic magic. You're the DM, and you are in charge of the game" - Dungeon Masters Guide. (AMAZING Website btw, gonna buy the book). In any event, Erasmus had better not ever come any closer than 53 feet (Tail attack with 20-foot reach, plus 33-foot vertical leap). Your last point is always my biggest counter to anyone who argues that the tarrasque can be killed easily, given enough time. But Fireball? Even magically shifted to deal lightning or acid damage? The dread tarrasque rampages through the countryside, no village is safe; so the Kings Wizard finds a young first level cleric and gives him a pair of winged boots. CR 17 Jander Sunstar is the thinking person's Drizzt, fight me. These are reliable because they only require attack rolls to convey, not saving throws to resist. And its reflective carapace was a lot stronger. Colossal 2023 Wizards. You have nobody to blame but yourself. I feel like they would be very The Hills Have Eyes-esque, but not quite as creepy. One last idea from this poor soul, there are some homebrew variants of the tarrasque online that are pretty cool. [9] Fortunately, it would only be active for a week or two before it returned to its slumber to sleep for five to twenty months, although, once every decade or so, the tarrasque would stay active for several months, after which it would sleep four to sixteen years, unless disturbed. With Intelligence 3, its overwhelmingly a creature of instinct, with no more ability to learn, adapt or strategize than a cat or dog. General Information A level 1 flying cleric can solo the Tarrasque. The tarrasque was impossible to frighten or charm and had resistances to every kind of damage imaginable. The arguments made here ignore the lore implications behind these monsters, such as the Tarrasque being technically immortal unless targeted by a wish spell. Possibly. It also had the ability to dramatically hinder the ability of creatures within 200feet (61meters) of it to fly, reducing their speed substantially while also bringing them down to a maximum altitude of twenty feet, which put them within the beast's reach. Dungeons and Dragons was the first roleplaying game to exist, and set the stepping stone in place for both video game RPGs and traditional games like Warhammer 40,000, The Elder Scrolls, Dark Souls, World of Warcraft, and God of War, among many others. 100 hp is already almost 1/6 of its life and sounds a lot to me, but I am no Keith Amman to give a reasonable. Three step plan: 1) Plane Shift to the Elemental Plane of Water. Yes please! The tarrasque ( pronounced: / t r s k / tah-RSK) was the most terrible creature known to inhabit the Prime Material Plane. Yes, charging works fine if you're strong enough. Direct cold, lightning, thunder, radiant or necrotic damage from a magic weapon. Other legends spoke of dwarven blacksmiths being able to forge metal from the tarrasque's underbelly by mixing it with adamantite and the creature's blood.[4]. When it awaken from the ocean, it was swamped by enemies that not only could it not damage, but healed when they were in the stomach. "Cannon" is what you're going to be shot with if you keep getting the word wrong. elementals * tarrasques carapace will be the floor of the cave for this battle. I usually use the chase mechanic of fatigue if players and npcs dash multiple times: you can dash an amount of 3+con modifier, when you dash more you roll 1d20 and on 10 or lower you get a temporary exhaustion level. Again, its direct damage, no saving throw required. Wouldnt the green dragon breath be useless since the Tarrasque is immune to poison damage?? Tiamat is incredibly powerful, possessing vast magical ability, as well as being capable of physical feats far beyond that of any . Big Bads are more than just a stat block: Every Big Bad comes complete with its own backstory, tactics, minions and more! Meanwhile, its killing innocent bystanders and wrecking cherished local landmarks. It can make a single attack with its claws (target in front of it) or its tail (target behind it), it can put on a burst of speed, or it can make a single bite or Swallow attack at the cost of two of its legendary actions. And the tarrasque constitution is monstrous, it can run so much. CR 2 Horses have a movement of 60 feet. As a result, the most one could hope to do was put the creature to sleep within the core, holding it off for a while longer. Finally, using epic magic (spells beyond 9th levelaccessible by any race that does not rely on Mystra for magic, contrary to popular opinionyes, your Elf Wizard could theoretically use a 20th level spell if he lived to be1000 year old and had proper training) is the only way to permanently destroy the Tarrasque and it's done by using a Greater Wish spell. And well, might not be a victory for everyone if hundreds get slaughtered or cities get destroyed (as Keith ammann and flatsoda mentioned previously). shapechangers On a 1 to 5, the tarrasque is unaffected. Male. The tarrasque is basically a kaiju. More important was that the tarrasque rarely left evidence or witnesses, so dangerous was its nature. Mundane, undiluted acid flung in its face. PERIOD. Physical damage from magic weapons. Livaan, Cultist of Tiamat. She gave us a prophecy from the evil lich we barely defeated (maybe using a thing or two from this site) that in a years time, the World Devourer will awaken. This is reflexive behavior, not necessarily optimal behaviorand since Chomp consumes two legendary actions, this may also be construed as a silver lining for everyone other than the living snack. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Tiamat's weapon attacks are magical. I would like to strictly base this discussion on game statistics alone, and not the obscure details not mentioned inside a creatures stat block. - https://www.youtube.com/channel/UCUnOrnPRQW8qHSNdfHVRLpQ/join_______________________________________________________ Join The Community! I mean, I know both of them have a High resistance in being charmed, and both have a high resistance in being frightened, but I realised one of them have a low INT while the other one have a high INT. But the Tarrasque only needs to win once, and they can't get rid of it. Third, they want to liiiiive! Appearance Of course, maybe take away its blindsight or have a good reason why it doesnt work. Radiant damage from sources like the paladins Divine Smite feature. I had 5 days to spare when my immune army was finally created. So Id say they made it a lot more powerful this edition. Even during the chase the tarrasque might stomp brutally over kilometers of settlements. We have updated our privacy policy. Magical beast Theyre so massive that their hunting instincts dont have to be fine-tuned, which means theyre not singling out weak or isolated targets. - https://discord.gg/nnxwnPg Need a Voice Actor?! Plus tiamat is smart and has breath weapons. They are immune to non-magical weapon attacks. Do so, https://www.dndbeyond.com/sources/basic-rules, https://www.dndbeyond.com/tag/free-adventure, Tarrasques do not delete things in their stomachs. There are silver linings, though. Tarasque (French) or for ones who have a good working relationship with the right kind of dragon. Outside of nat 1's It literally cannot miss against any building materials or elements not made out of adamantine, and deals avg damage of 148 damage (doubled to 296 due to its siege monster ability) + any legendary action attacks, also doubled, per round. And yet I got an intriguing e-mail from a reader recently: In previous editions, people said the tarrasque was actually easy to deal with, so Im curious to see your take! Tiamat is a goddess. 2 Alerma7033 5 yr. ago What's your favorite class, why? Find your own truth, choose your enemies carefully, and never deal with a dragon. Eminence Gaming: https://eminence.events/ JoshMMM: @Josh_M_M_M Our audio didn't save correctly so you get to . On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target. In all of fifth-edition Dungeons and Dragons, there are only six creatures with a higher challenge rating than an ancient red or gold dragon. Now if we're talking about using current 5e stats, Tiamat will not lose. Your email address will not be published. It would be a battle of the ages. CR 6 PCs have to quietly stop BBEG & his team, all with both sides trying NOT to awaken the tarrasque!! [12][note 1], In the final years of the first empire of Netheril, a tarrasque's lair (in what used to be southwest Anauroch) was under heavy guard by Angardt barbarians whose shaman's prophecies told of the beast's imminent awakening. I've never played either nor learnednthe lore to the necessary level to be of much use answering that question. Beyond that, there is the fact that Tiamat is the mother of all evil dragons and a straight up god, as such she can likely call in cults of her followers and great Wyrms to eviscerate the great devourer for her. Mike Mearls says to use rock rules for giants, which at minimum would give the Tarrasque 60/240 feet (and Id at least double that considering this creature controls a space over twice as large as the next size category up) But thats sage advice, not RAW. You can just spam save or take damage spells at the Tarrasque while flying and all the Tarrasque can do is suffer (it might burn some legendary resistances initially, which is meaningless). The tarrasque is 50 feet tall, its arms have a 15-foot reach, and its tail has a 20-foot reach. GG? Assuming you can obtain enough of it. * Im also betting on the carapace reflecting and stopping the vast majority of any attacks, so highly unlikely the tarrasque would even get damaged by 100 HP. The tarrasque is basically a kaiju. Five out of six sacred flame attacks will have no effect on the tarrasque, and the sixth one will backfire on poor Erasmus. Size I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. I am 99.7603% convinced that the digital dice are messing with me. Sharpshooter would negate range disadvantage, but it doesnt do a thing against being heavily obscured. 1e The wizard successfully deduced what he was referring to, and warned the party! Keith notes that it is only animal like instincts, so you confuse it, bait it, and then hit it with everything you have and hope it is enough. The two iterations of Tiamat in 5e are "aspects" of her, which can be used to scale her as suitable challenge for the players' level, say around level 15, and then make her bigger and badder for the lvl 20 final showdown. The tarrasque makes one bite attack or uses its Swallow. No?. 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