The biggest monster, though, is the tentacle beast that appears as you attempt to cross the center platform. 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. Give him a cheap gem or snatch the baby when prompted. Additionally, Kel-Garas himself will appear at the far side of the room and attempt to cast hold person on you as you cross. Next, speak with Valana. The skeleton blackguard is the toughest opponent you've faced. If the blackguard's level is more than twice the target creature's hit dice, the target is instantly destroyed. He will tell you that if you can free him from his servitude, he will give you the statue. After he admits to having defiled the corpse, his followers will become disgusted and leave. If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. The easternmost of these contains the spirit of an elven warrior who will ask you to find his stolen sword. It is only a seventh-level elemental, but unfortunately it is protected by a field that makes it temporarily invulnerable. Enjoy the end cinematic. The hellhound in the room is fourth level, and her guards are third-level fighters. Quest: The Missing Artifacts This is the primary quest for Chapter One. These may be different within the game itself. You must take the rod of blight to the altar for Lathander located in the House of the Morninglord. As you leave Drogan's farm, you'll see a barn nearby, as well as some tracks leading into it. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. Note that during the conversation, you can try to persuade Riisi to tell you how to get past the barrier, but even if you make a successful persuade check, he won't tell you. Speaking of creating a character, there are certain skills that you should probably consider more than others. 8 - EXIT TO LEVEL 2 OF HELM'S HOLD. As he's casting his spell, you must solve the pillar puzzle. As you enter the inner catacombs, you will see a large statue of Jergal. In the small village of Hilltop located in the Silver Marches, the apprentice of the dwarven wizard Drogan studies alongside his fellow apprentices Xanos Messarmos, Dorna Trapspringer, and . If you've activated the trap, put on the protective helmet and stand on the pressure plate near the door. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. To the Asabi Camp B. Drink your potions, prepare your spells. If you don't have, and aren't planning to acquire, thieving skills, you absolutely want the rogue/cleric Dorna Trapspringer. Rest up, and be wary of the traps blocking the stairs to the inner catacombs. You can sell it to various merchants, including the hermit and Szaren. If you have items that will help you against the undead, all the better. Of the prestige classes available in Shadows of Undrentide, harper scouts are definitely the most role-play-oriented, in that they don't get significant combat bonuses. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. Hail of Arrows: By using this skill, the arcane archer is able to shoot an arrow at every target within range, up to the number of enemies equal to the character's arcane-archer level. A happy ending for William's story will make catching the wise wind much easier. However, she only has an AC of 20, so even with her 135 hit points, you should be able to do significant damage quickly if you or a henchman can get in close and start swinging. If J'Nah reveals her origins, she will immediately attack you. You will be transported to a wood. 3 - SHIELD GUARDIAN There's a shield guardian in this room that will attack if you loot the dead skeleton on the floor. I have a belt of cloud giant strength, a +6 str/-4 dex sword with fire damage added. The grand matron is the most challenging, as she is a 10th-level cleric/second-level monk. The northeastern cell contains several captured kobolds. You can also ask him to give you the Ao test of wisdom. Kill the gnolls guarding the slave pen and then open the gate. If you decide to free the slaves, you must clear a path to the exit for them. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. One connected. The latter option will adjust your alignment toward good. Dungeons & Dragons uses dice. The chest in that room spawns a magic weapon based on your weapon focus, so you may want to reload a few times to get one with the mods that you prefer having. General strategies for successful adventuring. Climbing down will require a dexterity check, and if you fail you will fall and sustain some damage. When you roll the dice and attempt to disarm a trap, for instance, the DC is the number you must roll (in addition to any modifiers) to disable the trap. In the cellar, you'll find a group of kobolds. A. - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you find for use with the . As you enter, four stingers will appear from underground and attack. Search the bones for a note that will give you a clue to navigating the treacherous hallways. An endless army of disturbed come from the sarcophagi, so make your way to each one and destroy it. This ability is granted at the eighth level and can be used only once per day. So long as you aren't evil, that is. As you approach it, your journal will update and you will receive some experience for your discovery. Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. After talking to Gishnak, head into his treasure room and loot it dry. Head for the exit, which will automatically return you to the oasis. A. She will tell you to get a tressym tongue, some charcoal, and some helmthorn berries from the herbalist in Hilltop. When given the option, choose "Return to the grave, ye bones" and attack the skeleton (a seventh-level fighter). The hermit is a strange man who talks in circles. Finally, speak with the minister. This is incredibly handy, often allowing you to make your henchman just as powerful as yourself, rather than just a secondary support unit. Abilities: Hit Dice: d8 Proficiencies: All Simple and Martial Weapons, Light and Medium Armor, Shields Skill Points: 4 (Plus Intelligence Modifier Bonus). 8:25 AM. Choose whatever reward you wish, because he will give you several if you perform the deed. Secret Doors C. Priest Burial Room D. Zombie Lord E. Minotaur Trap F. Rubble G. Undead Monk H. Secret Door I. Fireball Trap J. Tangle-Trap Room K. Skeleton Blackguard L. To the Inner Catacombs. Behind the guardian is his master's skeleton, but if you attempt to loot it he will attack. Nimaldor will also give you the key to open the eastern passage on the upper level, which begins the Elven Test quest. The poison trap is handy against the kobold chieftain and his henchman. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. Likewise, druids and rangers can speak with the chickens in the coop and learn that there's a gem in the nearby water trough. His CR was "impossible", but I was able to beat him easily with a level 8 paladin. They are level six, and they can petrify you with their gaze. Neverwinter Nights Official Campaigns. Received From: Automatic Location: Temple of the Winds Experience: 5,000 Status: Required, Received From: Automatic Location: Undrentide, East Fragment Experience: 5,000 Status: Required, Received From: Automatic Location: Temple of the Winds Experience: 0 Status: Required. The priest burial room contains four coffins, each with some decent treasure. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. Choose "one month" as the frequency of Arzig's visits to the master, then ask Klumph if there is anything he wants. Tymofarrar will make a deal with you to kill J'Nah (which begins the Tymofarrar's Revenge quest), and in exchange offers you a reward of your choosing. The shadowdancer is somewhat like a superpowered rogue. The answer is "I will be hanged." Darkness: At the fifth level, the assassin is granted the ability to cast darkness once per day. The other, however, contains a story titled "The Beggar's Love.". There are some fights that are just ridiculously hard, and you'll no doubt wonder if you missed some huge section of the game, and as a result a few levels, when you face some of the challenges in store. Through a passageway near Ferran, you'll come across a brown bear. Ferran will tell you about the Elven Crypt to the south (if you're elven, or have a good persuade skill, he'll tell you some of the history surrounding the crypt) and about the gnolls that ambushed the kobolds as they fled from Hilltop. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. Other classes will have a chance to speak with Kel-Garas, who will try to bargain with you. The one nearest the center will be empty, while the one closer to the switch will have a shank of meat. In the northeast corner, you'll find a room with three pairs of thrones. Each hallway has an elemental pedestal. Kill them all, and destroy the egg sacs. In addition, there are numerous skeleton warriors guarding him. A. Rope to Gnoll Cave B. Note that if you allow Hurc to leave the tavern, he will help you later. Next, choose "Klumph, have some respect for your chief." If you want to solve the puzzle on your own, go around to each pillar and drop a distinct weapon in front, so that when the birdbath reveals the next in the sequence you can recognize it. There are only a few things to do in the community hall. Apart from the prestige classes and the campaign, the rest of the content added is also available in second expansion pack Hordes of the Underdark. The bloodied altars hold the secret to dealing with the tentacle beast. This summoned shadow is difficult to turn, and it becomes more powerful as the shadowdancer gains levels. Characters with normal intelligence or high wisdom will be given an extra option: "Where treasure lay" Otherwise, your choice of opening lines has no effect other than the setting of your battle against the wise wind. The benefit of this shop, other than its low-level magic items, is that Szaren will give you a much better deal than Fiona. Once the cavern is clear, head to the north cave, where Tymofarrar awaits. But if you do speak with them, you'll learn that they want to be put out of their misery. But what about the poor fighter? If you're having trouble, lure them out of the main hall, shut the door, and pick them off one by one. He will appear near the exit leading from the Hilltop Foothills to Hilltop East, and if you have his doll or Tymofarrar's head, he will give you the tower statue. Before heading into J'Nah's lair, examine the magical pool in the main area. Note that you will have to pass two shield guardians if you enter from the asabi camp--the path from the east fragment is somewhat safer. Return to the kobold hideout. If the secret door isn't found, though, you'll have to traverse the hallway. Use the key to open the door to the tomb, then get ready for your toughest fight yet. The southeast chest contains kumakawa armor (+3 AC, improved evasion). When you reach him and attack, though, he will disappear. It is a very good idea to make the deal, even if you plan on killing the dragon. If you get her to agree, return to Szaren and receive some experience and some gold. In the hallway opposite the minotaur room, you'll see a pile of rubble. He's a 10th-level construct, for those who aren't in the mood to talk. Your next goal is to return the ark to working order. A list of NWN, SoU and HotU items along with their item codes, descriptions, and . Note that you can now choose a new henchman: Deekin the kobold, who is a bard/healer. Return her cards, and Daschnaya will tell your fortune for free. But, again, you must watch your responses or the whole room will attack you. At this point, you can head to Blumberg (which is totally unnecessary) or return to Hilltop. Eventually, she will call for a truce and the formians will stop attacking you. Return the sword to the spirit, and you'll be rewarded with your choice of a single item from his meager chest. . Examining the statue will reveal two large rubies for eyes. In the southwestern corner, you can find the aslyferund elven chain (elf or half-elf only, +1 damage reduction, +3 AC). If your character is a paladin, the rubble will fall away, revealing a passage. You will see Karsus being attacked by succubae. Characters with decent persuasion skill can convince him to leave for Silverymoon or Neverwinter, but you will need to pay him one or 10 gold pieces (depending, again, on a persuasion check) to leave. By Ron Dulin Design by Katie Bush While not quite as big as Neverwinter Nights, Shadows of Undrentide is. There are a few ways to save Becka, though. The choice is yours--either you must fight Kel-Garas again, or attack Ali, a ninth-level ranger. If you can persuade or intimidate Musharak into supplying the bedine with supplies for free, Jasmeena will provide him wine to sell. Head to the north fragment. Beginning with the interlude, you'll also be able to select Deekin the kobold bard. He is a tough opponent but nothing you can't handle. If the saving throw fails, the target is killed instantly. Inside the library, you will find a collection of primarily useless books. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. To obtain shadow gems, kill the shadovar as they appear. The walkway leading out of the front room is a tough undead--you have skeletal archers on either side of the chamber attacking you as you cross. Once you have the cloak, return to the lower level. But it can't hurt to familiarize yourself with them at some basic level, especially when creating a character. The quest structure is very different in Chapter Two. Read "The Confessions of Karsus" to return to the library. He will show you his black-market goods, which include some decent low-level magic items. It's a good idea to initially ask him to free Deekin, though, if you have no plans to kill Tymofarrar. yet I have a nagging feeling I made the wrong choice. And once you step in, Kel-Garas will appear again. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water. First under Alex Salmond and then for nine years under Sturgeon, the SNP soared from near . A note on henchmen: Henchmen work a bit differently in Shadows of Undrentide than they did in the original Neverwinter Nights. If you heal Rifkin, he will give you an amulet of natural armor +3. Works with all three SoU modules. 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