The Mana Discounting Treasures have too minor of an effect to really make the most of it. Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. I encounter a TON of Sai playing Lichborne Might. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. You get the most value out of it when you break a 4 or 5-cost weapon, as they have some of the best possibilities to randomly equip. Polymorphing is one of the best forms of removal. Starting Treasure: Scrapmetal Demolitionist. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. Manari Mosher and Fire Breather add some much-needed stabilization tools to the archetype, which now has a monstrous payoff in the form of Killmox, the Banished One. Those that can do much better with this snowballing weapon. It also has extra interactions with other things, especially treasure that summon copies of your minions. Wax Rager (and to a lesser extent, Grimmer Patron) can insta-win you the game if you rely on early wide boards. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. So if youre behind, not even its best combo does much to help. Keep instument tech over weapon in mulligan itherwise always keep weapon. Druids were railroaded into the Guardian Animals approach, until the arrival of the new set, but the Eclipse synergies now clearly, well, eclipsed that archetype. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Focus on weapons and synergistic cards in your future bucket picks. Much like Shamans, Demon Hunters were one of the best classes on the release of Duels and promptly got nerfed to oblivion, though in this case their downfall was partly influenced by what happened to another class. Among the passives that were supposed to work with the Sunken City themes, the Treasures they gave them are lackluster. Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. As a legendary minion, you can even get an extra copy of the buffed crab with Disks of Legend. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. 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We'll start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. Just be careful. The Auto-Armaments signature treasure makes it easier to cycle through your deck to find the combo cards. Ancient Reflections actually has quite a few amazing targets that can win you the game. Best passive treasure: Cheaper spells with Rhonins Scrying Orb should be your main priority from pool one. Hearthstone-Decks.net is your Website for Top Hearthstone Decks. Staff of Pain was okay on its own and is prone to backfiring. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). If you feel that you dont need the removal, Sr. Excavator can be an amazing draw option for minion heavy decks or Brann's Saddle if many of them are Beasts. Primal Fusion and Thing from Below synergize well with Totem-specific strategies. Best passive treasure: Pillage the Fallen offers free weapons to fragment enemy faces with and is therefore the best of the bunch. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. Hero Power Ramp Druid - Feno - Festival of Legends. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. Compare Miracle Rogue Variants. You can find his post here: J4CKIECHAN's druid duel deck. Tony Druid - CONCERNEDMOM - Wild S109. When it comes to the super rare treasures, Demon Hunters can easily make extra use of Stargazing. I used to love Duels. Greedy Pickaxe ramps up mana only if you draw it early game. Please enable JavaScript to get the best experience from this site. Greedy builds with Rattlegore are the current kings of the format. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. Double Time is the no-brainer pick from pool two. Firestone - 12 Wins Nature Token Druid Another starting deck that aims to capitalize on Sire Denathrius, this Token build combines Druid's ramp package with Malfurion's ability to generate small units in multiple ways, while also putting Topior the Shrubbagazzor in the spotlight. Hyperblaster is a brutally effective removal tool for every class that doesnt rely on weapons to deal face damage. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Like or Dislike? Hearthstone Deck Archetypes. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Can you sink five mana into activating the effect? Running only Nature spells and Elementals has proven to be really good thanks to. Thats how most of your Warrior wins will conclude in Duels. AAEBAf0GD87SA8IIvLYCzgfM0gMw1dEDzdID3Ab/zgPUswKODvoOuM4Dz9IDAAA=, Hero Power: Dark Arts Its main limitation is in its Mana cost that prevents you from abusing it too much. Unholy makes very few appearances, but we have a [RaptorWithWings] original deck that is the only Death Knight deck to reach 12 wins in testing. They are all great cards, but only your decision-making can get you all the way to twelve wins. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Additional mana is always great, but Mulch Madnesss condition is too strict to use. The other four classes are good at using Harness the Elements, as most of them are typically spell-heavy. Fire Away! But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Cult master hasn't proven too good, but I'll continue testing it. Druidic Teaching is a very potent draw engine. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. Lets us know in the comments so everyone can build off of each other's experiences! Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Given the straightforward nature of Hearthstone, players can have a. XL Hero Power Druid - FlyingKraken - Festival of Legends. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge! The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Pirates currently dont have any secondary passives they can consistently abuse. Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. Bans in Hearthstone instead of Nerfs: A good decision? Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. The most in depth and extensive Duels guide ever, with practical tips, guidelines, example decklists and jokes. There are many like it, but this one is mine. Not every Buddy should be in first position, therefore Leeman and Bene needs to act clever. Fel spell decks that manage to draft Corrupted Felstone give a massive boost to Coilskar Commander! You might also be interested in. It requires a game state that doesnt happen very often in a very specific kind of deck. Contact us for detailed insights, Hearthstone Duels 12 Wins Druid larry3141, Hearthstone Duels 12 Win Druid Not Rain, Hearthstone Duels 12-2 Scarlet Leafdancer (6040 MMR), Hearthstone Duels 12-2 Sai Shadestorm (4517 MMR), Hearthstone Duels 12-1 Sir Finley (5035 MMR), Hearthstone Duels 12-0 Vanndar Stormpike (7086 MMR), Hearthstone Duels 12-2 DrekThar (8447 MMR). Signature Treasure: Fluctuating Totem. The first one carried me through the early game that we talked about and the second one carried me through the whole run. Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. Its tough to highlight a specific synergy from pool 2, meaning Emerald Goggles is perhaps your best bet. is a nifty generic Hero Power that most decks are capable of using on some level. Ring of Haste and Sunstrider's Crown are probably the most swingy passive amongst the other Tier 3 ones. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. XL Deathrattle Hero Power Druid - Ike - Festival of Legends. Basically any minion wouldnt mind a Power Up!. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. 1 Rake 2. With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. You should already have ways to keep up card advantage by this point. 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