Shields last for 5s (15s). Increases this ship's AVI by 4% (10%). Increases this ship's DMG dealt with HE ammo by 15% (25%) and increases her Burn Rate against enemies by 1.2% (3%). When Staff Cat increase evasion of all DD ship girls in the assigned fleet. The shield blocks up to 5 torpedoes and lasts for up to 10s. When this special barrage fires: increases this ship's FP, TRP, and RLD by 10% (20%) (does not stack). When this ship enters the battle: restores 20% (40%) of this ship's max HP. We and our partners use cookies to Store and/or access information on a device. When this ship takes DMG: increases this ship's AA and EVA by 0.5% (5%) (can be stacked up to 3 times). Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. When the lead ship of the assigned fleet is a destroyer who's HP is above 0 Fire a Meowfficer Barrage I when the destroyer approaches an enemy ship for the first time. Main Gun's ammo type is changed to Normal with 100/100/100 (115/115/115) modifiers. After this boat retrieves Canguro, she resumes moving and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When sortied as Flagship: increases all your Sakura Empire ships' FP by 4% (10%) and RLD and Accuracy by 5% (20%). At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 4.5% (12%). 4% (10%) chance to activate upon being attacked: fires a special Lv.1 (Lv.10) barrage that slows enemies hit for 5s(DMG and barrage pattern are based on skill level, 10s CD between activations). Even if it is overwritten by a better smokescreen, the airstrike damage reduction portion will still be in effect for the skill duration. Shell type changes to AP at Level 6. Increases the Shell Velocity of this ship's equipped Main Gun by 10%. Over the 20s the effects of this skill will slowly decrease back to 0%. When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 5% (15%). Increases this ship's FP by 1% (10%). After this barrage is fired: decreases the load time of this ship's next Airstrike by 10% (20%). When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. When this effect successfully activates: the ship in your Vanguard with the lowest percentage HP remaining recovers 1.5% of her max HP; if the recipient of this effect is any Sakura Empire ship: increases that ship's and Nagara's AA by 1% (10%) for 5s (if Nagara herself is the recipient only applies once to self). As long as this ship is afloat, increase the AA stat of each of your. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). Upon destroying an enemy: increases own Firepower by 0.5% (2%); effect can stack up to 10 times. When battle starts: makes a divination that will apply a random buff to self. Every 20s, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10s. While alive in fleet, increases Reload and Torpedo stat for all Light Cruisers and Destroyers in the same fleet by 5% (20%). Enemies hit by this skill are slowed by 15% for 5s. (This buff can be stacked up to five times.). [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. After battle starts, deploys 2 shields that can each block up to 1 (2) enemy torpedoes around this ship and the Lead Ship of the Escort Fleet. 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. When this skill activates while this ship's HP is above 20%: deducts 178 HP from this ship and improves this barrage. Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. If equipped with the. Manage Settings Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. Decreases this ship's torpedo DMG taken by 10% (20%). Decreases this ship's OXY by 20 (10). During battle, increases this ship's Main Gun gear slot efficiency by 1% (10%) and decreases her DMG taken by 3.5% (8%). Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Decrease the duration of burns inflicted on this ship by 3s. A fantastic cruiser Command Cat. {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. It's a complex maze of RNG and minimal stat boosts. Decrease the loading time of this ship's first main gun salvo by 85%. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage; enemies hit by the slash of this barrage take 15% increased Burn DMG for 10s (barrage DMG is based on the skill's level). When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle. Decreases the loading time of this ship's Main Guns by 20% (40%). Every time the barrage is fired, increases the damage of the subsequent barrage. At the start of the battle and every 20s after that: for 10s, decreases the DMG this ships takes from torpedoes by 6% (20%) and changes this ship's torpedo barrage to line with no spread. When 4 same-colored shots in a row from this barrage hit the same enemy, one of the following debuffs are inflicted: 1) if the shots were black, the enemy's SPD is decreased by 15% (30%) for 2s; 2) if the shots were white, the enemy's DMG dealt is decreased by 5% (15%) for 2s. Increases the ACC of all your CVs and CVLs (excluding this ship) by 1% (10%). Every 22s after the start of a battle, fire a special barrage. Excellent Staff Cat for a fleet with one CV/CVL. When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP. Increase damage dealt to Light Cruisers by 5% (15%). 1 (Lv. Decreases equipped Main Gun Spread by 3. At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). This is the first cat on this list that is practically linked with a certain county. Increases your DDs' FP by 5% (15%) (does not stack with other "Artillery Command" skills). Of course, theres more to the game than just owning powerful units. Wait until your cat has hit level 10 and you have more than one talent point to spend. When this ship launches an airstrike: decreases your Yorktown-class CVs' airstrike loading time by 1% (10%) and decreases it by 3.5% (8%) for your other Essex-class CVs (only affects the currently loading airstrike once; effect does not stack). % [Operation Siren] Obnoxious Carpet Bombing: Drops 24 light bombs in the general area of the target. Additionally, decreases the reload time of this ship's first Salvo by 5% (25%). Does not stack with other command skills that have similar effect. While equipped as Staff Cat, when escort fleet contains only one ship and is a DD, increase Torpedo of that DD in the equipped fleet by a large amount based on Command stat. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). Additionally, this skill has a 50% chance to heal this ship for 3% HP when activated. They are sorted into three broad categories: Offensive (Red), Defensive (Blue), and Support (Yellow). Reduces the AP DMG this ship takes by 10% (20%) and the Torp DMG taken by the frontmost ship in your Vanguard by 3.5% (8%). Decrease the loading time of this ship's first wave of torpedoes by 40% (70%). When ANOTHER fleet in the same sortie engages in its 3rd, 4th, or 5th battle, if that fleet has a BB as its flagship (BCs, BBVs, and BMs do not count): fires a special Lv.1 (Lv.10) barrage 20s into the start of that battle (damage is based on the skill's level). When enemy planes are shot down within her AA radius, increases own Firepower by 5% (15%) of own total Anti-Air stat (only base stat and gear is counted) for 8s. Once per battle, when a ship in your Vanguard falls below 50% max HP as a result of DMG taken: increases this ship's FP by 5%. Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. Decreases all enemies' EVA by 5% (15%) for 10s. Increase this ship's damage dealt to Battleships by 4% (10%). The barrage inflicts Armor Break to enemies it hits. When the battle starts, and every 10s: this ship and the Vanguard ship(s) adjacent to her take 6 DMG, and for 3s, their EVA is increased by 1% (10%). 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.5% (3%) HP. These gained talent points can be used to select new skills or used to upgrade existing skills. At the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by 5% (15%) and increases your Vanguard's AA by 5% (15%). So the effects will be better if you use ship girls with high stats to begin with. Each skill book will provide a set number of experience points dependent on the level. When assigned as the Command Cat to a fleet that has at least 1 DD: 15.0% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. When firing main gun, 4% chance to increase Fleet's movement speed, and Escort Fleet's Evasion by 20% (40%) for 8s (5s cooldown, starts on cooldown). If this ship is NOT in the frontmost position, increase this ship's critical damage by 15% (25%), and every 15s, 40% (70%) chance to fire a special barrage (damage scales with skill level). 30s into that battle, fire a supporting torpedo barrage (damage is based on the skill level). Some of our partners may process your data as a part of their legitimate business interest without asking for consent. When this ship takes damage: 70% chance to decrease her Speed by 10% and increase her RLD, FP, and EVA by 5% (20%) for 7s. If this ship has at least one. When the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 4.5% (12%); if not equipping any, instead increases this ship's AA and EVA by 4.5% (12%). At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increase TRP by 5% (15%) and Torpedo Crit Rate by 4% (10%) for your DDs and CLs, and also increases the EVA of your DDs by 5% (15%). Increases own damage dealt to Destroyers, transport vessels, torpedo boats, and suicide boats by 10% (20%). Shell Velocity of this ship 's first wave of torpedoes by 40 % ) new skills or used to existing. If the ship whose barrier was destroyed recovers 3.0 % of her max HP AA stat each... Time the barrage inflicts Armor Break to enemies it hits ( 10 ) a commission and skill. After the start of a battle, fire a special barrage anytime regardless the. Cat has hit level 10 and you have more than one talent point to spend transport vessels, torpedo,... 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Decreases all enemies ' EVA by 5 % ( 15 % ) for 5s with high stats to begin.!