Please note that if the current version is more recent than the version listed above, this FAQ may be factually outdated. Theyre spawning PA-enabled, finding each other, and going to war before you even get there. Please feel free to contribute by expanding it . PA-NPC doesnt do anything to mess with weapons or ammo. Rather than create effects, Im trying to create conditions that allow surprising effects to emerge on their own. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? When I refer to PA-NPC (hyphen), Im usually talking about the mod and not the NPC. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? Q: And how exactly did a raider (or other NPC) get up there? Most of my own development tests are being conducted with staged skirmishes between small groups of console-spawned NPCs at Vault 111, as I watch from the tall vantage point at the top of the tall red crane. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. For now, its the price were paying for the additional processing logic overhead. Chaos: The Making Of A New Science by James Gleick. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. Q: Why am I reading this crap about you personally? For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. Q: Will PA-NPC eventually support companions? It doesnt really care, for the most part. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Fallout 4 ; Mods ; NPC ; PANPC - Pack Attack NPC Edition (RU) 2.0; PANPC - Pack Attack NPC Edition (RU) 2.0. Some will start with a natural advantage there, more likely to stay true against impossible odds. Yes. Currently they compare base weapon range and base cap cost value. Not really. This has been an ongoing problem, and hopefully it has been resolved as of v1.631. That's also why the laptop equivalents of desktop GPUs are weaker, because clocked down to generate less heat. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. Q: Why are all these raiders rushing at me instead of shooting at me? Try LOOT to sort your load order and have a look at ENBoost to see if the game crashes less when allocating some system memory to the game because with FallOut 4 a lot of issues come from not having enough RAM since the game used to gobble-up up to 10GB, which had, well, RAMifications. This video explains the installation and setup process f. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. My approach to play this game is based on simplicity : if I want to be in combat via WOTC ( and I believe that without this mod, this game is boring ) then I needed to get rid of some heavy mods that probably will conflict or over stress my rig to the point of crashing my game my game is not patched because again, that is something ( for now ) that I have not been able to learn how to work with. Im often around, and if I can, Im happy to discuss your idea in a live chat session. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. Unique DLs-- Total DLs . So sometimes expect things like the cowering raider. If you want more or less parity in NPC level scaling, there are other mods for that. If you encounter strange interactions between PA-NPC and your other mods, please let me know. In general, they will rush you if they either think they can get away with it or if theyre cornered and have no choice. Additionally, I may ask for your save file and load order, so that I may see the problem for myself. More than that, you should. With the mod installed, a rather handsome stranger appears and offers you a new . (December 2019) you may want to try Raider Gangs Extended 0.8 found in the . The script will then intend to do so by race. Q: Are you open to new developmental ideas? (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). Id prefer to not force players to wait for a fix any longer than they have to. Only in the F4SE version. A LOT of changes have happened since then, and if you havent cleaned your save since then, you probably still have tons of script fragments in your save that can create strange and unpredictable effects. Benelor Jul 10, 2019 @ 10:43am. PA-NPC now includes all of the functionality of the original Pack Attack, plus much else besides. But believe me, Im not doing this for any sort of compensation like that. Flee/evade has been a complex and heavy area of development, and is still evolving. Ranged fighters in a defensive posture get the opposite: better accuracy with slower speed. So the script is pretty resilient. My time isnt overly ample, so much as it is abnormally flexible. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. and our --two tiers of fall damage reduction at 30/60%. (This last one is why the bug is so common with people using City Plans. I believe that this, combined with an also-fixed bug in the NPC registration system, caused virtually all of the reported insta-hostile issues. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. I am no longer developing or maintaining the original Pack Attack mod. About The Author. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. To the best of my knowledge, Pack Attack is the only AI mod to have attempted this. About Specific Factions For this reason, Im extremely reluctant to add anything that overrides the decision making process just because I think an NPC is making a bad call. If the outnumbered condition still exists, the two PANPCs will then eventually send up new calls for backup assistance. I find this stuff fun, and thats a big deal to me, but I also firmly believe that what goes around, comes around. Q: Are you related to another Greslin Ive seen elsewhere on the Web? How about Skyrim/FO3/FNV? It all depends on what kind of mods and on which rig. Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm XDI.esm AAF.esm TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Bememoth Separated Cart.esp WashOutThatCum.esl TortureDevices.esm Devious Devices.esm Homemaker.esm FusionGirlLooksMenu.esl CROSS_CoA.esl Lucid's Texture Upgrades.esl luxor8071's HD Texture Pack AIO Pt . Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). They are recognizable by their animal-themed equipment and demeanor. If they were really this dangerous to each other, DC Security wouldnt have jobs, because thered be nothing to guard DC from. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. Theyre taking the time to place their shots. The other issues are uniques and already scripted NPCs. . A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Its there mainly for my own use, but feel free to play with it. ; Crashing problem can be solved by lowering your graphic settings. And even then, most times it holds up just fine, and only once (much earlier version) have I found a stack dump generate a CTD the other times, I didnt even realize it dumped until I checked the log after a test session. I hope you enjoy reading it. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. I ask because with SSQ settlements autobuild mechanic in work and Pack Attack my script engine is simply overburden and make my game CTD very often. Many mod authors have removed their mods before this or aren't going to update them on nexus. Non-synth robots (including turrets). I havent found in-game performance problems. At this point, your odds of save game corruption/bloat should be very, very small. Added palette textures to archive. I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. The registrar now attempts to match against two markers instead of one, before clearing the NPC for registration. The new one will be ready probably by the end of the year. . Like the title says my game keeps crashing. Any help would be massively appreciated. Hes the new guy who got in WAY over his head that day. Debug Mode can be turned on in MCM. Q: What is the Medic ability? Raiders, in addition, have a unique ability in Revenge situations. So if theres any sort of conflict there, its a runtime issue in which the combined mods throw your balance off. Otherwise, dont worry about Debug Mode. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. You can also do the same thing in the console by using the. You disabled/marked for delete an item involved with power. Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. Q: How does the no-F4SE version differ from the main version? As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. Im not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. Page 1 of 2 - CTD when engaging in combat. And possibly to have some extra fun doing it. Blessed Terradon Riders (Fireleech Bolas), Ancient Stegadon (Engine of the Gods) (mount), The Umbral Tide (Salamander Hunting Pack). Setting Triggermen to fight as Minutemen doesnt turn them into Minutemen it just tells PA-NPC to adopt a somewhat defense military style, as compared to the more aggressive hunt-and-kill style of, say, Gunners. Probably, if you ask nicely. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. Maybe we can hash out something really great. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) Q: Can you give me more technical information about how often the script runs, if it uses events vs. timers, etc.? But unidentified features (see above) can change that assessment, for sure. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. Q: Does PA-NPC conflict with my popular stealth and/or realistic combat overhaul mods? Set Antialiasing - Mode to "Enhance the application setting". This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. I set the two groups to fight, look for tactical problems, look for areas of improvement, and try to evolve better combat packages. Features and New Mechanics Mainly I dig really complicated games with fairly esoteric strategic mechanics. They will also provide fire support to that teammate. One, it makes each NPC act like an individual, making their own decisions based on a unique personality, their recent combat experience, and their relative perspective of the battlefield. This should be fairly accurate with most vanilla NPCs. Q: When is this going to be expanded to [insert NPC group here]? It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. And so on. A higher value will make them be more likely to stick to their team, a lower value means pretty much every man or woman for themselves. And if you have gameplay video, youll be my new best friend! This means that some will use PA tactics and some wont. 8. At one point years ago I did receive a confused email from a nice gentleman in France wanting to know why I co-opted his family surname for my greslin email address at the time. 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