Go to it, my contestants. It includes theme song suggestions, 10 Weekly Dungeon Profiles detailing various characters of the dungeon, and 50 Transplanar Advertisements for you to use whenever you take a break at the tabletop. in her woods but were tolerated until recently. Is there a recommended quick-start DM guide to learning what I need to run a game successfully there (or tips for running this one in particular)? Click to view in fullscreen. "And with the Fool-named-Vool gone, peace has been11. And they welcomed that to make the most of Illuun. When it first attacks a target, the stalker whispers in Auran, "You, my darling." Slaad, only speak Slaad. invisible and continues to rant and rave about how "theOnce your players express their skepticism about this elven witch" must be put down.place, on whether it's real, add this in for atmosphere: 162E. Congratulations on completion! The chuuls are completely in sync with adventurers return to Area 20, they find all the kuo-toatheir master's stratagem. During one particularly boring deserted the Auvryndar outpost but only made it to Areaperiod of his near-immortality, Halaster created this tribe 1, the Fungus Forest, before succumbing to theby reshaping them through wish spells. steady hand or any craftsmanship whatsoever. He sends his living unseen servants toprepare the guest rooms (Areas 29-32). Gravillok is grateful tobeen added to Otto's Den (see Area 43). Removing Maddgoth's helm (seeAppendix A) is paramount to fighting the archmage, for II. Going right leads to Areas 22-29.otherwise uninteresting. It attacking a single target. The Midnight Tears poison is actually a sort of Level 7: Ghnorsh, who died to an adventuring partyinsurance and precaution. Most Rafts are found in A14; the party can use them to skip whispers are heard while near the River of the Depths. Fortunately, these aren't the first adventurers to happen across the Alchemist, and it'sSometimes true beauty is found only within. He's effectively playingnicked, and its cover is slashed, rendering the first third of with his food.the tome illegible. Dead elves litter the forest, mostclutching at their bellies or drowned in both bile and The passage is fanged with stalactites. Read:environment for combat: the bridge, the ledges, the Wet flesh slithers against stoneand as you cast yourcrevasse all blended together. The boar that would spell our Creatures within 5 feet must also make a DC 14doom. A few examples are provided below. Going left leads to Areas 4-10. Granted, we're on the 1st level, but there's no dynamic, memorable hooks to whet their appetite for a 300+ page book. Skella holds the elf figurineHALASTER'S GAME necessary to open this gate and is loath to part with it but will use it as leverage in a possible deal.Reaching this sacred place represents the crux of Skella'sdesperate missionbut there's one last twist, imposed by Aftermath. I can't wait to play out the rest of the campaign, no matter how long it takes! DEATH FROM ABOVE Drow Corpses. When escape. Search. with the rusted trophies of conquered foes, all glaring in the light emitted by those quiet, quartz pillars. PROSPECTING YEARS Skella, for her part, feels emboldened, for during thatThe frescoes are here too as well to chronicle this mighty doomed foray towards the dais, she quickly read thedwarf's life. This is thebelow, their contents described. We can divide the paths ahead from Area 1 into three separate routes. Slaughtering the Cult of latter, the party is too low level to open. Other succumbed to its tyranny call it 'Illuun.' Maddgoth instead teleports the contents of the vial into the wine bottle. If woken, she smiles and greets the adventurers, inviting them to her tower. GIANTS' LIVING QUARTERSThe wand of conducting's cool. A character that casts speak withmy domain. A shrill bell rings This This monument, for it can be called nothing else,throughout the hallsan alarm set off by your intrusion! Fear does awful things to a man. A NE human warlock of the of power. An image of another giant chases Speleosa notongue. survivors to the corehold nothing back andPreserve the suspenseyou don't even want them immediately attack.knowing if chaos phage is a disease or curse. 31LEVEL VII: MADDGOTH'S CASTLE"A while back, I crafted this castle for guests. The storyteller's moving voice continues:BLOCKING THE PATH "And so, faced with destruction, we cast out that glutton, the Fool-named-Vool. sail on by, it sends its slaves to apprehend the adventurers (see Special Events in Areas of Note below). In the eons since, Ghorn has come to regret his decision and 28wishes to be free. adventurers that he too is a target of Maddgoth. Thesee, is a ladder. the dwarven god Dumathoin, the Keeper of Secrets.The outer ring turns ever so slightly as day darkens into Duergar raiders have scoured the complex in search ofnight. The Heart of the Mountain. Once they do, read the Auvryndar. Jibber-Jabber, eversympathetic, did his best to save the elves but waspowerless. Every so often, he's convinced it's a spell carvedtolerates no intruders. and a smart character might wonder what use those are in a subterranean cavern. Mucus Ladder. Read the following when Halaster lays Assuming the adventurers approach from Area 8 to theout the terms of the game: west, you can use this variant: the duergar here don'tYou look behind youand without any noise or flash, attack the adventurers but try to help them. 8 Gate to L9 29 Story/Treasure/NPCsADVENTURERS 9 Trap 31 Rest AreaOnce the adventurers arrive to Level 6, they too becomeembroiled in Halaster's Game. Halaster takes a backseat on this level, for it's not the adventurers playing his game for once, but the kuo-toa and drow. This is the only thing they can say. THE ALCHEMISTmarks. Obsidia. The name confuses him but seemsfamiliar. She can describe the aboleth in the following ways,already written these soldiers off. Before more come, let us get to the homestead." Qurrok, after failing to scale the mithral spindle,in diameterbearing the image of a large gaping maw. Your wrote a book that covers what, 20 levels in 16 months? Im already looking forward to it! It can beAthletics to overpower the momentum or snatch a falling assumed that that means killing even one provokescomrade; or Insight to predict it. A giantess sits valuables, he finds himself sometimes muttering about thecross-legged at the center of the cavern, polishing "pale man" (such as "Come out, come out pale man" andgemstones with a patch of bat fur. The piercers have already taken the Readyclutching at their bellies or drowned in a soup of bile and action, preparing to use their Drop attack and continue doblood. Spared no spell they happened across. A pair can wreak havoc on the party, engaging in a deadly hit-and-run.proposal, Maddgoth turns on the interior lights (middlelever) and plays music (Button 1). The Companion depicts the Mad Mage as a deranged gameshow host whose program, Dungeon of the Mad Mage, is broadcasted across the multiverse. a long hall way, thundering throughout the darkness. Are you building all your lighting and stuff yourself on the improved-graphic maps posted here or importing something or? On the far side hangs a great tapestry depicting King Melair, his war pick bloodied andThe helmed horrors here understand Dwarvish but can't gleaming as he leads his men against a gargantuan purplespeakbut let's just change that, shall we? Something's amiss, these countless shelves. Discover the best professional documents and content resources in AnyFlip Document Base. floating disk 2nd enlarge/reduce, flaming sphere, hold person, levitateA GUIDE TO AMATEUR ILLUSIONISM MEMOIR OF THE APPARENT DIVINER Level SpellsLevel Spells 1st detect magic, identify, magic missile, sleep1st detect magic, disguise self, illusory script, magic 2nd blur, detect thoughts, locate object, mind spikeXGE missile 3rd clairvoyance, dispel magic, fly, tongues 4th arcane eye, locate creature, polymorph, wall of fireCONJURER'S TOMELevel Spells1st find familiar, fog cloud, mage armor, shield NOVICES NOTES Level Spells2nd cloud of daggers, dust devilXGE, misty step, web 1st mage armor, sleep, silent image, ray of sickness3rd gaseous form, glyph of warding, summon lesser demonsXGE, tidal wave4th banishment, conjure minor elementals, dimension PAGES OF ANGUISH door, Leomund's secret chest Level Spells5th dominate person, infernal callingXGE, planar binding, 1st color spray, false life, find familiar, fog cloud teleportation circle 2nd misty step, rope trick, ray of enfeeblement, arcane gate, Drawmij's instant summons, scatterXGE, skywriteXGE6th wall of ice 3rd gaseous form, remove curse, sending, tonguesTHE DIPLOMAT'S BEST FRIEND 4th Evard's black tentacles, fabricate, Mordenkainen's faithful hound, polymorphLevel Spells 5th control winds, dream, geas, hold monster1st comprehend languages, disguise self, grease, shield2nd gentle repose, invisibility, misty step, Nystul's magic TOME OF FLESH aura Level SpellsFLINTRINSER'S TOME 1st false life, protection from evil and good, ray of Level Spells sickness, witch bolt 1st catapultXGE, color spray, feather fall, ice knifeXGE 2nd arcane lock, blindness/deafness, hold person, magic 2nd gust of wind, knock, see invisibility, shatter mouth 3rd animate dead, fear, feign death, hypnotic pattern 4th arcane eye, blight, locate creature, stone shape"HOW TO CHARM FOLKS AND INFLUENCE FOES" 5th cloudkill, danse macabreXGE, modify memory, scryingLevel Spells 6th create undead, circle of death, eyebite, guards and wards1st charm person, expeditious retreat, thunderwave, unseen servant VISTANA'S SPELL TOME crown of madness, hold person, magic mouth, mirror2nd image Level Spells3rd clairvoyance, counterspell, dispel magic, slow 1st disguise self, jump, mage armor, protection from evil and good4th charm monster, confusion, fire shield, phantasmal killer 2nd darkness, gust of wind, invisibility, see invisibility5th geas, hold monster, mislead, scrying 3rd bestow curse, dispel magic, protection from energy, remove curse6th flesh to stone, mass suggestion, move earth, programmed illusion charm monster, control water, hallucinatory terrain, 4th stoneskinJALEN'S SPARE SPELLBOOK Level Spells 1st identify, sleep, shield, thunderwave 2nd alter self, darkvision, detect thoughts, knock 3rd flame arrowsXGE, major image, nondetection, sending 4th confusion, control water, ice storm, polymorph 39"How to Charm Folks & Influence Foes." The adventurers have orders to send all adventurers are listed below; the nagas do not accompanynewcomers of Slitherswamp to Area 15 to experience the these forces.same fate as they didand would it not be interesting for Grel Momesk, a human championthe players to condemn these other characters to their own 2d8+2 drow along with three drow elite warriors.fate? He will not, however, both must be alive to increase the duration to 24 leave Slitherswamp without the remaining Bastards. Wyllow. See Wyllow's Hunt below. Waterdeep: Dungeon of the Mad Mage Read View history Tools Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Though Xorta 3. He throws boulders at the castle, which are shrunk by the spindle'sMADDGOTH'S DANCE: AFTER DINNER magic. The glabrezu makes telepathic contact"You dare seek the secrets of Dumathoin? Noogaloop must perform the ritual for three into its lair. take no fire damage, and so, Wyllow sends four awakened brown bears and an awakened elk through the wall to Extreme Cold. others have little rhyme or reason to its spells, suggesting the wizard was scatterbrained or took the time to copy any "A while back, I crafted this castle for guests. " Your adventurers will encounter their first navigable "All will love me. Thus, the To paint an otherwise dull and barren level as adventurers must find the true tomb of Melair, ancient something worthwhile, the themes of horror must be dwarven king of Undermountain. "Yeah, that guy's been trying to get me into thatAfter years of serving in the Waterdeep City Guard, he castle for years. Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. She then readies fordruidic totems Wyllow's made to passive Perceptionto her hunt (see Wyllow's Hunt above).give your players a sense of achievement that they founda "secret." The current is too slow to pose a threatand yet some distant part of your mind shudders at the sight statue of Halaster, albeit with some strange deformities of the water. Not coming up with a solution carries no penalty, unless no one can, in which case the party If the adventurers claim this sword, you must be accumulates one failurethe price of indecision.prepared for the campaign to take a sudden detour asTearulai attempts to return to Myth Drannor by means of Failure. The survivingdrow are desperate to escape but are held in check by The presence of an aboleth poisons natural bodies of water,Melith, who suspects "the Lover in the Dark" is waiting killing off fish and sickening those that drink from the taintedfor them to take to the water. %PDF-1.5
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See Areas of block their path. I've bought most of them so far. As a red slaad, the character's racialtraits, with exception to the Ability Score Increase trait, Slay the bone devil in Area 47 of L9.are replaced with the following: Strike a foul deal with Wormriddle the night hag ofAbility Score. All's quiet. The grotto awaits. Illusory Hydra. A few short words in a barbed available to the party. He awoke to Maddgoth this additional guest. If proof of his demise is shownThis level's factions suffer from a disconnect. Player's Handbook. Explaining it too early destroys the suspense; it tears apart that cloud of Roleplaying Illuun. Melith, daughter of Special Event. be known. A veteran of magical combat, Maddgoth poison. Illuun has been thwarted countless the unknownand the unknown is what terrifies times by mortals over the eons and has grown obsessed men. Alchemical equipment43. Refresh yourselfConstitution saving throw. Read the following text:You scan the trees and find no dangerbut amongst the The elf straightens. Therein, the nagas run out the clockby scrutinizing any thrall while under a spell of detect until the rod of rulership is ready again. 32On Khodnar. They can thralls, are assigned various tasks for the day, which yoube encountered at Area 11, otherwise its a patrol that the can determine with the table above. Then take with the adventurers as they enter the room. Her mornings are spent absentmindedly The air is foul with the sharp odor of scat and rotting flesh.carving images of this mysterious giant amongst her other In the distance something heavy and pawed makes its waydesigns in the area. The tome is they'd never consider before. To wonder what secrets could lurk onThe air here is stale but clean. resolves to keep a close eye on his new target, determined to meet them again one day without the protection of their Despite their wishes, the Gentlemen Bastards run afoul peers.of the stone giants. I've used this from levels 1 - 6 and it has greatly improved the games. you wonder. So, after dinner is struck and fails his Strength saving throw, he's imperviousserved, Maddgoth invites the party to join him for some to the damage but is pinned underneath the boulder untilafter-dinner entertainment. GIANTS' HOME Ledges hug the walls, giving way to a bowl-shaped canyon. survivors once they're weakened. Each of an ettins two heads has decorated in typical strongheart halfling taste; a halflingits own personality and mind, so utilize that for Jibber- character can identify it as such. The abandoned complex (Areas 18-20)dragon is seen soaring above the canopy to his platform once housed by the cult of Malar should force the(Area 9). I'm DMing my first campaign ever, and my party just finished LMoP. waters and can ambush creatures plying the river. Sometimes though You ought to. Have it Here the adventurers meet the family's matriarch.already playing orchestral music when the adventurersarrive to Level 7. Illuun's Tactics. He later makes a big show of uncorking "If Found Please Teleport to" This spellbook has no the wine in front of the adventurers during dinner to putname in it and its cover has been torn off but can be to rest any suspicion. Armed with shovels, fourBones begin to move beneath your gaze. Just as his beginnings were Peerless dwarven masonry has once again been smashedhumble, so too it seems was Melair's end. After a arrive to deposits them in the no man's land between thebrief moment of uncertainty, the doors open. Otherwise a spell thatremoves the charmed condition such as greaterrestoration also frees Jibber-Jabber.TAINTED LOVERarely do players encounter actual disease and the onesinflicted by an aboleth are too juicy to pass up. Halaster was kind enough to give the Slaad a hutever are: content. If Wyllow learns that the adventurers have freed Leaving Wyllowwood. Never will they face her ina stuffy room or enclosed environment and never will she Wild Shape. Stained glass, adamantine hingesthe a human mage by the named of Khodnar in tow. Always is there a feeling of longing. A 1-4 8 B 1-4 8 C 1-4 8 D 2-4 16 E 3-4 16 F 1-4 16 G 2-4 20 H 3-4 20 I 3-4 24 . No wounds neck to view them, a bit of water drips from above,can be found. They have no "natural" place Act III: Omens by Second Light. Her Dwarvishcharacters, these chambers should hold great valueif cussing floats out like sheet music.not for them, then for their people. When they approach this area, the duergar shout,your eyes but up your spine and into your brain: the "Hurry! What, you can't help but wonder, happens to the 25B. If the poisonhas not been neutralized before then, the creature must The cavern ceiling yawns above, an impenetrablesucceed on a DC 17 Constitution saving throw, taking 9d6 darkness that, seemingly, stretches on foreverlike thepoison damage on a failed save, or half as much damage ocean on a moonless night.on a successful one. Dungeon cards are nontraditional Magic cards that begin outside the game. Gods above, there's no tavern on this earth you can tell this tale in and still earn a coin. Maddgoth uses locate object to find thetheir spellcasting ability, otherwise the spell fails. In specific chapters of the Companion, Countless souls watchapparentlyas Halaster hurlshowever, this also includes wide-reaching variants that challenge after challenge at an adventuring party inyou can utilize to flesh out or improve that level. Read the following: opportunity for these creatures to communicate with theAs you comb through the woods you hear a seraphic voice party if any characters are fluent in those languages. Until it's removed from the petrified 13A. Blue quartz crystals glitter from its sides. If attacked, Halastree and Crissann coverthey'll ask you if they notice anything suspicious or Wyllow's retreat. WIZARD'S ARMORYThis otherwise unremarkable chamber sports a strange A window to this chamber has been made: one of theconsole. UMBER SHELLS Quicksand. and death to all others!" Congratulations! We're probably 5+ hours into the game, and very little has happened. To screw with the duergar, players progression. As a last- Jalen's Spare Spellbook. FOREST Thin rays of light penetrate this ancient grove. Roleplaying Qurrok. It'slife singing so vivaciously all around you. Wyllow describes the werebat adventurers are resting. Like Dungeon of the mad mage? Half the multiverseTHE END OF HALASTER'S GAME knows that. and is worth 250 Under this supplement, spell scrolls of mind blank have gp. You have that will, that drive, thatTEARULAI ON THE MOVE foolishness. Once all forces The portraits suddenly change: smiles turn to scowls asare ready, he attacks. Who's laughin' now? $5.99 Add to Cart Individual Purchase Items Black Crystal Tablet $1.99 Blast Scepter $1.99 Chest of Preserving $1.99 Circlet of Human Perfection $1.99 Dagger of Blindsight $1.99 Dodecahedron of Doom $1.99 Khodnar's Will to Live. Have stand scattered about the room. On the third failure, the vessel isdisruptive to your game to give Tearulai patience, but then destroyed, and the characters are overcome by the rapids.there's no danger or drawback to using the sword. Vlonwelv, the or tower above as ledges a few feet up.matriarch of House Auvryndar, has sent a force to occupythe upper reaches of Undermountain. To avoid her, they'll have to backstory. aboleth sends its forces to ambush the party. While the adventurer's head must adorn the effigy. The ancient king and lord ofinvisible stalkers at a time with a gray slaad at the rear Undermountain Now what? A roughhewn tunnel leads to darkness,Additional Loot. Alternatively, it attacks the adventurers and29-32. TRAINING YEARS Behind it stand black basalt doors, flanked by glowing pillars of ivory light. So, how do we weave a web in which the party will findthemselves trapped? Illuun, as written in DotMM has a healthy fear of adventurers and is fine with the adventurers passing The atmosphere you're looking to cultivate for the straight to Wyllowwood (Level 5) so long as they don't Twisted Caverns is one of madness, desperation, and cause any trouble to its plans. telepathically speaks to the adventurers and the audience.Through narration blocks, variants, and actual narrative, These messages may include quips, a moral to the story,the Companion should make running DotMM easier for warnings, jests, foreshadowing, or even an announcementyou and more satisfying for your players. Half or more of the party is charmed by theadventuring party that the players may already be familiar nagas and those that weren't must pretend to be under thatwith. There she sits, an Bones line the walls of this ghastly chamber, someelven maiden with emerald eyes and jet-black hair. Contained within this durable folder are 16 cardstock sheets designed for use with dry-erase markers. Like this book? telepathically speaks to the adventurers and the audience. Magic Items Get the 16 magic items from Waterdeep: Dungeon of the Mad Mage for use on D&D Beyond. The challenge is dividedadventurers take Tearulai, the sentient sword of sharpness into obstacles, described below. PICK AND CHUULS determined by Illuun), hauling grappled characters into the water and paralyzing them with a Tentacles attack. Zurkhwood mushrooms tower over mossylosses and planned to attack the victor of the kuo-toa's paths that meander through patches of trillimac fungi. If attacked without come to the castle. Sheesh. Opening the Gate. Aboleths are tentacled horrors of the depths that predate even the gods arrival to this earth. Her mindIf you're using The Shadow of Ghnorsh variant described cannot remember Ghnorsh, but her heart does, andin the "Stone Giants" section of this supplement, replace playing the flute only gets her weeping.the chiseling with the heavy footfalls of Gravillok and theoccasional clattering of stone. game" and only if they find the lost tomb of King MelairThe gate, they find, is impenetrable and impervious to will the attacks from "the unseen stalkers" stop. You can contrive it that Otto the faerie from the magic mirror in Area 25B, rendering him dragon has hidden the tunnel to Level 8 with illusion impervious to damage while in the castle. Nymphic Meeting. If he senses that they need something more than the satisfaction of saving a colony fromAs described in Area 2D, the will-'o-wisp that is genocide, he offers the curse of lycanthropy as a rewardCrissann's disembodied spirit attempts to lead the to one characterbut without describing the insatiableadventurers to his grave. obstacles disappear. If the Guild was defeated magical communication. The actual sun. See Area 4 for details on quicksand. Adesperate war. I'd like to take this moment to thank each and every person that has supported this projectand, by extension, my writing. And yet it still draws a tear to your eye to see evento distract them. TEMPLE OF DUMATHOINvengeance. If freed from the spell, Grel aids the of the nagas, then the only possible explanation is that adventurers in their endeavors. I'd like to take this moment to thank each and every person that has supported this projectand, by extension, my writing. The projection plays out so that the adventurers only catch a glimpse of a tail as the aboleth Your goal in this area is to provide a challenging dives below the waves. Subscribe to get the free product of the week! Your patience and kindness cannot be described by mere words, and I will be eternally grateful for every person that supported me on this long and fulfilling journey. It loses its racial bonuses, class features,If Jocelyn lived through this ordeal and Grel Momesk is including spellcasting, and any other abilities not grantedabsent or dead, she quickly seizes control of the Bastards to it by feats or magic items. "HALASTER'S GAME The waters ripple, churnand some foul crustacean bursts from the depths, its pincers reaching out for preyIf you use the variant described in this supplement, all while its tentacled maw clacks amusedly!Noogaloop, the kuo-toa archpriest, a kuo-toa whip, andthree kuo-toa tag along with the adventurers as they ILLUUN'S PROJECTIONinvade the Grotto of Madness. Dungeon of the mad mage for my DnD game. ROLEPLAYING THE MAD MAGE Halaster's Game. On this level of Undermountain, however, Halastertakes a backseat. beasts might abandon caution.Noogaloop, the kuo-toa archpriest, labors over hiseffigy. CORONATION Roleplaying Skella. Either the sword is cowed into submission(temporarily, always temporarily), or it seizes control ofits wielder and makes for the forests of Myth Drannor toreturn whence it came. mage armor upon himself and frees the gray slaad from Area 33 and goes to Area 45 to retrieve Midnight Tears Tactics. Unknowable, except for by theOnce the adventurers enter the castle, Halaster Blackcloak scorch marks and acid burns and blood stains.speaks telepathically to them, shedding some light on the If the desk and chair in Area 25B are smashed, twelvehistory of this castle: spellbooks can be recovered. Magic Item Table Available at Tier Point Cost . The Mad Mage whispers to you, his voice slick with Perhaps, if the party takes too long to return to the Lost sadism:Level, other adventuring parties make their way to thisplace and find themselves also trapped in the Mad Mage's "Fear does awful things to a man, and the worst venominfernal game. Worth 250 Under this supplement, spell scrolls of mind blank have gp the... Someelven maiden with emerald eyes and jet-black hair the kuo-toatheir master 's stratagem half the multiverseTHE of! Then for their people shovels, fourBones begin to move beneath your.... 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