You can also learn both Cocoon (Crawlers) and Metallic Body (Crabs) all in the same zone. I will do my best to keep up with the any new information that is found, but if I have not added it, feel free to inform me. To get there, head outside the Ironbound Gate at Aht Urhgan Whitegate H-7 into the Bhaflau Woodlands. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. This area will be for threads and information on Physical Blue Magic and how they can be boosted. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. You will have access to Bio and a few of the Absorb-spells. High mind means more potency from your healing magic as well! As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. On top of this, Summoner also adds Clear Mind at Lv.30+. I recommend building a macro: (Chain Affinity) > Wait 2 > (Weapon Skill) > Wait 4 > (Spell). This is simply to increase your support role should you want it. This means that at almost all times you will want to have a sword in your main hand. And Diffusion is crucial in combination with spells such as Mighty Guard, Carcharian Verve, or even Erratic Flutter. In fact, it only provides about half as much as the first tier of Fast Cast. Now you've reached level 75. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). An illustrated guide to hunting Blue Magic Spells * Notifications for standings updates are shared across all Worlds. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! The original "final road" takes you into some dangerous territory for learning spells. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. A: To set Blue Magic, open your main menu. Their accuracy is based off the accuracy of the weapon that the Blue Mage is using, while their damage is based off the Strength that the Blue Mage has. Nothing else. It also provides some decent stats, but at a steep cost of 5 set points. Congratuations! This is a working guide. Even by the end of the game, the most extreme differences in attributes between races are negligible. Dark Knight provides a plethora of strength and attack power. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. After reading this part of the guide, I just had to stop and go OMG! Overall a solid set of equipment. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. BLU spell hunting guide. However, this spell makes you self-sufficient. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. He will ask you a series of questions, and you must give him the answers: 2-3-3-3-1-3-3-3-2-3. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. Pollen will help you to reduce the burden of your party's healer as well. The original poster is still updating and testing, so I hope to see more information revealed. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. This job can play all three roles in the game, tank, healer or DPS. Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. Below are some examples of what you can do right off the hop: Red Lotus Blade into Uppercut or Jet Stream creates Fusion (Fire/Light), Red Lotus Blade into Queasyshroom or Terror Touch creates Gravitation (Earth/Dark), Red Lotus Blade into Screwdriver creates Scission (Earth), Fast Blade or Seraph Blade into Bludgeon creates Liquefaction (Fire), Fast Blade or Seraph Blade into Foot Kick or Smite of Rage creates Detonation (Wind). We don't get Magic Fruit until all the way up at level 56, and subbing White Mage allows us to get access to better curing spells much, much earlier than through our main job alone. Scholar as a support job gives the Blue Mage some curing power as well as relatively decent dark arts power. You do not need over 1000 TP in order for it to take part in a skillchain either, meaning you can use it to follow your own weapon skill to skillchain all by yourself! Consider your level cap and support job, your party's formation and positioning, and your target's strengths, weaknesses, and monster family. Cast: Instant Drain and Aspir will be more useful due to a B+ in the spell set thanks to Dark Arts. On top of this, the useful Third Eye job trait can save you an attack if you do get enmity. Note that their consumption of MP doesn't change, so you can run out of the precious resource if you get too spam-happy. It barely raises your WS frequency at all, in some cases it even lowers it. You can always switch them around later on if you see fit! The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. As the Blue Mage you are potentially one of the most hardy DDs that goes into battle. I did notice you were missing a Blue Magic Skill set for buffs and such. A properly equiped blu mage subbing nin (acc and haste gear for TP build, STR and acc gear for nukes and WSs) can easily out damage any blu subbing thf in capped STR gear, both in damage over time, and nuke/MP ratio damage. Magical Blue Magic is based on INT/MND and Blue Magic skill. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. If someone can make the rules I'll spend the next hour dumping all that info into the gearsets. Blue Mage is the only job in the game capable of successfully subbing any job. Players must first complete the main scenario quest "The Ultimate Weapon." After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Both appear to be ranged attacks. But if you have a group of people you can really shine. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. A large amount of Blue Mages have been seen using this combo. A very overlooked support job. Forgot I made a converter from console lines to spellast. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. Manage all your favorite fandoms in one place! They can learn enemy abilities that either enhance themselves or deter their enemies. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. Thatsaid, i would never, ever show up for a merit party as /THF. This one affects your next "physical" spell, amplifying its ability modifiers and consuming all of your current TP to unleash it like a weapon skill. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. Burst Affinity is used to make your next Magical Blue Magic skill burstable. This support job is generally like White Mage, except you dont get the same kind of support spells as it does. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. The head piece sadly doesn't get as much use as one would hope. This trait is very useful and normally consumes a lot of Set Points to have. Q: People said I could learn Blue Magic from Too Weak mobs, is this true? Be sure to include your name and Blue Mage level. Not only do you get the standard whm fare, such as aquaveil and decent MP, but the boost in mnd boosts the healing power of Magic Fruit from 270~ with /thf to around 330 (tarutaru). As with Black Mage, the White Mage ability Divine Seal stacks with curing Blue Magic. Accuracy Bonus is a nice bonus, giving yourself +10 accuracy from 20-59 and +22 accuracy from 60-75, but generally not good enough to be all that useful. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. When I tallied up the damage using great gear, /nin tends to come slightly ahead with better malee, more chains and over all damage. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). Assimilation is absolutely the most important thing you can merit. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. FnDragon - BLU75/THF37 Please note that race is the absolute last thing you should worry about when picking a job. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. I use Vorpal Blade for 300-600 in normal party environment, and and Disservement for 400-1200 depending on prey and it's level. You may now become a Blue Mage! Warrior gains Double Attack and Defender, White Mage gains Auto-Regen, Raise, and Reraise, Summoner gains Auto-Refresh and Aerial Armor, Ninja gains its next tier in Dual Wield, and Dancer gains Aspir Samba (which I'm pretty sure was made for the sole purpose of BLU/DNC) and Divine Waltz. Thief is appearing to be a very nice subjob for Blue Mage. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. This section has been created for information that was gathered directly from players. Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. Physical Blue Magic skills are based off of your weapon skill. Description. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. Not only does it affect almost every single thing you do, it gives you the opportunities to learn spells even earlier. This guide will NOT tell you specifics such as end-game gear sets. If you can actually magic burst it, even better! It costs 5 set points, but it also contributes towards Accuracy Bonus. FINAL It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. By all accounts it's treated as a melee physical spell, but it has an unusually long range. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. Reply With Quote Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. Keep your dex high to improve your malee as well as have +ACC gear. Depending on the mob, defense food may or may not be needed. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. For example, if you set Uppercut as a damaging spell, you might want to equip Battle Dance. Post Posted: Wed Dec 30, 2020 7 . /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. It should land everytime even on IT+ mobs. Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! Fast Cast helps spell recast timers a lot, making soloing and high-end stunning more efficient. And of course, before you head outside, don't forget Signet! Choco Trishot. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. While not a super critical spell, Pinecone Bomb at level 36 from the Treant family is your first single-target sleep effect. Duration: 0:00:30 Ofcourse, with my setup i don't have +66 str, i think i only have +30 ish in TP gear, +55 or so in cannonball gear, but i have not sacrificed anything for my /THF, i only use it as a benefit. 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