Saving Throws: Constitution, Intelligence It means wielding two blades at the same time as extensions of your very being. Obviously, Dancers in Fire Emblem are designed as these support units. Once you reach 2nd level you can choose two of the classes proficiency and double it. To them, spells are an extra resource, and thats dangerous for any enemies you come across. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. If you expend it to use your Glyph of the Aegis feature, your target gains the temporary hit points instead. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. Whenever you finish a long rest, you can replace one of your known wizard cantrips with another wizard cantrip. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. Yeah, you get to dish out some serious damage, even if adding your modifier seems small in the short term. The rune weapon becomes magical, if it isnt already. Holding your versatile weapon with one hand gives you +1 to hit, while holding your versatile weapon with two hands gives you +1 to damage. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. Way of the Blade Dancer. Starting at 3rd level, you gain mastery over blades. Balance and seamlessly fitting into 5e's ruleset are primary design goals. The weapon must have the two-handed or versatile property for you to gain this benefit. Bladedancer Conclave, Variant. Finally, you gain proficiency in the Performance and Acrobatics skills. Fast Movement (Su): A blade dancer moves faster than normal. When you choose the starting moves you start with the Bonuses either offensive or defensive. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. Doing so allow you to attack three times with a weapon you wield while engaged in two-weapon fighting. If we do burn a dash action though, well be flying across the battlefield at around 80 ft. per round. The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. This makes them unsuitable for physical combat and incapable of magic. They set you up as a wizard who can actually fight and hold their own and then continue to provide you abilities that show that. Another big leap forward occurs at levels 11 and 12, where your bard spells catch up, you get Font of Inspiration and eventually your second subclass feature. Starting 10th level, you become used to transitioning your dances from one to the other. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades. The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. Can only be used once per short or long rest. The arcane trickster will allow you to take more levels in rogue while still increasing your spell slots and spell list. That . While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. #2 Jun 27, 2019. . Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. If you already have great stats, this is a great choice. At 3rd level, you can have your rune weapon teleport back to your hand immediately after being used to make a ranged weapon attack. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. To do so, youll want to choose a class that utilizes either Intelligence or Dexterity and that can give you benefits without you needing to take more than a three-level dip. Many go on treacherous expeditions to ruins deep underground to uncover ancient glyphs left by lost civilizations, bringing back knowledge to strengthen themselves and their homeland. War Caster This feat is borderline necessary, giving you everything you need to excel in combat as a caster/martial combo. Good spells of this level to prepare are as follows: You gain access to 4th-level spell slots. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. Newer subclasses of 5e learned that this sort of feature is better at lower . You embody the power of your muse. Cookie Notice Objects are immune to poison and psychic damage. You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. Kingdoms only employ a few hand selected Spectres to perform covert missions, in an attempt to keep the techniques shrouded in mystery. Their dances are foreign and cannot be taught to those who do live their whole life to be one of the Dancers, their history shrouded from the past these people and style of fighting are extremely rare to find although their past may not be as hard to uncover as you think, the knowledge is passed on through each disciple as they learn their own style within their minds. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. As a bonus action on your turn, you can expend a spell slot to regain a number of expended uses equal to the spell level expended. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. Does the Glyph of Power bonus apply to both rune weapons gained through the Glyph of the Gemini feature? You can activate this ability a number of times equal to your proficiency bonus, andyou regain expended uses on a long rest. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. As Ive said before, we want to focus on getting our main modifiers up to at least +3. At 7th level, your strikes leave a trace of magic that lets you aim at your target with ease. As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. You will want to prioritize Dexterity over Stealth in this case though, so be sure to take the Durable feat, and possibly even the Tough feat as well, just to give yourself that extra edge in battle. Excellent if youre only multiclassing to find a bit more damage. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. A runeblade's power is incomplete without one or the other. This is the philosophy shared by Bards of the College of the Dancer. Their prowess and precision with the blade is unmatched. Rarely do you see male Blade Dancers but sometimes you can see . It means acrobatically dancing around a giant's punches before felling it. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. [OC] Rogue Subclass: Blade Dancer. Weapons: Simple weapons, martial weapons Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). I simply thanked him for the help he gave me, and took my leave while I thought to myself: Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. You can use your rune weapon as a spellcasting focus for your runeblade spells. Of course, this comes with other bonuses, such as artificer infusions and a steel defender to serve as your faithful ally. A doomed target dies whenever it has 100 hit points or fewer. You know two 1st-level spells of your choice from the runeblade spell list. Additionally, any creatures of your choice that start their turn within 10 feet of you have their movement speed reduced by 10 feet. As a Blade Dancer you gain the following class features. Chaotic Tide (Versatile Weapon Required). As normal, you cant increase an ability score above 20 using this feature. Tools: None Once you use this feature, you cant use it again until the end of a long rest. You gain access to 9th-level spell slots. Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day. Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. Also beginning at 14th level, you have learned to draw power from your audience. This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. Autumn Rain (Thrown Weapon Required). A typical race has had set Ability Score bonuses (such as +2 Intelligence and +1 Dexterity) along with some unique racial traits. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. In addition, you gain proficiency in the Acrobatics skill if you don't already have them. The maximum amount of momentum points you can have at one time equals your proficiency bonus. T. his is a homebrewed revision to Green Ronin Song of Celerity. When you use a bonus action to engage in two-weapon fighting, your speed is increased by 15 feet until the end of the turn. Training in War and Song When you adopt. You gain proficiency in thieves tools and the Stealth skill. This is the first draft of my Blade Dancer character but I'm sure there's a better split and level progression I could go about using. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? This isnt necessarily a build for beginners though, as its M.A.D.ness will test your ability as a player to work with what you have to creative ends. You can't take a Fighting Style option more than once, even if you later get to choose again. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. There is an ancient tradition far more graceful than the savage sellswords who roam the lands. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. You gain temporary hit points equal to half the Arcane Strike damage dealt. Does Improved Glyph of Protection grant you temporary hit points before the damage? Blade Dancer. The central ability of this subclass is the Flame Stance feature, which enables the fighter to wreathe themselves in fire for 1 minute, boosting their weapon attacks, encouraging them to attack multiple enemies, and making them dangerous to grapplers. By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels. The Bladesinger's Extra Attack feature seems like it has a lot of potential uses. This opens up some very interesting ways to build and play the class, since Bladesingers can easily boost their AC into the 20s. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. When you would make an attack that requires a specific type of weapon to do (such as using a light melee weapon to make a two-weapon fighting attack), you cant morph your weapon into something that would disqualify it for that attack. Color and tier ranking is very helpful when youre trying to digest a lot of information. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Whenever you use your Arcane Strike, until the end of your next turn, you gain advantage on your next attack against that creature. You move nimbly between enemies, avoiding their strikes. Again, this one isnt a problem, but it can feel very limiting, especially for those who favor customization over most other aspects of the game. Wood elf Bladedancer by Benjmin Slyom-Tisza. Alternatively, you can choose a feat. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. Hit Dice: 1d10 per Blade Dancer level How does the Blade Juggler's Flash Double duplicate work and take damage? Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. Two-Weapon Fighting Style. There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. How does the Blade Dancer's Glyph of Revolution work? You move nimbly between enemies, avoiding their strikes. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. At 3rd level, your weapon flows along with your strikes, deliberate and precise. It means dodging and diving through waves of foes, slicing each one down. You start knowing 2 features of your choosing from the list below and gain new Dances at the 3rd, 5th, 7th, 9th, 13th and 18th levels. So if one where to embody music, their form would carry that innate magic, would it not? Youll be boosting your average damage output in combat by at least around 80. It takes the squishiest class in all of 5e and puts a sword in their hand. The first attack targeted towards you in a round where you are dancing is made with disadvantage. This amount can be split among many jumps, but each one, no . Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. This feature does let you target creatures through invisible walls that are not conjured by those spells. Yes, they are both considered as your rune weapon and both get the bonus. Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately. I would say the place that this subclass excels the most is in how it sets up a bladesinger character. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Blade-sing Hallelujah! Each dance you learn has a prerequisite weapon type that you need to perform the dance: e.g. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. At 10th level, this means a maximum reduction of 25, which is nothing to shake a stick at. At 3rd level, you choose to emulate the ideals and training of a runeblade Discipline from the list of available Disciplines. You gain access to 6th-level spell slots. In addition, you use your Intelligence modifier when setting the saving throw DC for a runeblade spell you cast and when making an attack roll with one. If you cant decide between a melee class and a caster, this is one of the most exciting options by far, particularly because it is by no means a half-caster. Done poorly? Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Why mention one feature and explain it under a different header. While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. At 3rd level, you can inscribe your runes onto a shield to make it into your rune weapon. You cannot target through these spells, as your ammunition or spell still needs to physically pass through the barrier, but is prevented as per the spell descriptions. Hit Points at 1st Level: 10 + Constitution modifier As recently explained by Ed . Your movement speed increases by 10 feet. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. Pathfinder: Kingmaker Regongar Concept Art Mod, Dark Souls 3 Yuria of Londor by hannah Ji / Jdori, Spellcasting, Fighting Style, Arcane Strike. These scores are barely passable for a bladesinger who wants to excel, which means a few things. Tempest Gust (Reach Weapon Required). You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. Spells: Able to cast arcane or divine spells.Special: Proficiency with any sword. Bard: College of Swords. To be a Bard is to create. The duplicate is an object with AC equal to your Runeblade spell save DC. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. You also lose all momentum points if you have not gained any for a minute. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). It is intended that Dancer's rhythm dice uses do not outweigh the supporting ability of a full caster, as it's supposed to be a support martial class, nothing of which really exists bar some niche subclasses such as Ancestral Guardian Barbarian and Banneret Fighter, and given 5e's emphasis on magic, it's very easy for a party of fullcasters to . You learn these spells at the levels specified in the Discipline description. Any melee weapon you wield that lacks the. Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. You can make a Blade Dancer quickly by following these suggestions. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. D&D 5e Homebrew: Blade Dancer (Rogue Subclass) Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. Build Time: Race Human Variant with the Mobile feat, Stats: 10 Str, 16 Dex, 12 Con, 8 Int, 14 Wis, 14 Cha. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. If the . For example, if you are a 4th-level wizard, you can recover one 2nd-level spell slot or two 1st-level spell slots on your short rest. When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). Balance and seamlessly fitting into 5e's ruleset are primary design goals. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. In the games I run, I rule this differently. 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