Scan this QR code to download the app now. This might be called "Bookmarks" or "Outline" in your PDF reader, but you should be able to see it in some kind of panel on the left. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level. Edited by Maskar, 20 September 2012 - 10:35 pm. It also has lots of features you cannot easily edit. Maska'r Oblivion overhaul ( The most compatible overhaul that is still being work on to this day.) Wrye Bash is pretty darn good at removing the files, but many mods save things into the save file. Maskar's Oblivion Overhaul makes everythig interesting. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Maskar's Oblivion Overhaul Version 4.6.3 by Maskar @ 26th September 2015 Table of contents 1. Game: Oblivion. Added craft tools and resources to npcs (including merchants), containers, etc. Please re-enable javascript to access full functionality. I changed the load order manually using Wrye Bash and have had no further issues. Thanks! This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. OOO requires compatibility patches for many mods and my load order is almost full. The powerful open-source mod manager from Nexus Mods. However, after going through the readme, it says there is no animations for this. Valve Corporation. The latest version of OOO is available for download from Oblivion Nexus. ), Added ability to use adventurers as companions, Added Imperial Legion Sergeants to patrol dangerous areas near the Imperial City, Added new equipment to Imperial Legion Sergeants, Added scroll to player character's inventory to track faction ratings, Added ability for actors to notice nearly missing magic/arrows, Added Anvil on Stump Deeds to various merchants, Disabled Vulture spawns for under water creatures, Added ability to disable Morag Tong Assassins directly when disabled in ini file, Added ability to configure the length of pet names, Added ability to disable actors healing undead, Added support for cloned actors to heal other actors, Added equipment requirement check in godmode when loading/starting a new game, Added Skull Shield to some strong named bosses, Updated Bonemold Shield and Skyrim Healer Robe icons, Updated Stray Puppy and Stray Dog factions, Fixed issue where MMM Carrion Rats could cause missing meshes, Lowered maximum grunt equipment quality from level 8 to level 7, Added compatiblity option for converting misc items into usable tools, Added Supreme Magicka to compatibility ini file (disable healing undead), Added Duke Patricks - Near Miss Magic And Arrows Alert The Targe to compatibility ini file, Added SDR - Sneaking Detection Recalibrated to compatibility ini file, Added Kragenir's Death Quest to compatibility ini file, Removed skill requirements for Knight of the Nine equipment, Added ability for various npcs to ignore friendly hits, Lowered polygons on tarantula type spiders, Updated levelscaling for Outlaws and Plunderers, Fixed issue related to actors healing each other, Added option to disable ability for actors to heal each other, Added static backpacks (found on merchants and as loot/treasure), Added option to choose between static and dynamic backpacks, Fixed issue where guard dogs wrongfully attack smugglers and mercenaries, Updated summon bear spell to summon bears based on location, Added stray dogs (dachshund/sausage dog) to cities/villages, Added monkeys, tapirs, red pandas and new deer types to wilderness spawns, Added (highly contagious) corprus creatures to remote regions, Added imperial legion recruits which randomly patrol in groups through the game-world, Added heroes to fight friendly regional faction npcs, Added mythic dawn to conjurer spawn points based on the amount of nearby open oblivion gates, Added outlaws and plunderers to remote bandit and marauder spawns, Added plane summoners, master conjurers and keeper of the realms to remote conjurer spawns, Added plaguespreaders, master necromancers and lord/lady of the dead npcs to remote necromancer spawns, Added frost witches to snow regions controlled by skyrim faction, Added mercenaries to dungeons controlled by hammerfell faction, Added wild orcs and wild boars to wilderness controlled by orsimer faction, Added smugglers to dungeons controlled by elsweyr faction, Added an-xileel fanatics to areas with oblivion gates and are controlled by black marsh faction, Added slavers/slaves to mines controlled by morrowind faction, Added grave diggers, tomb raiders and artifact collectors to necromancer dungeons near cities, Added ability for beast masters to call nearby creatures for help, Added ability for plane summoners to summon portals to oblivion, Added ability for plaguebringers to spread airborne diseases, Added ability for berserkers to make nearby allies stronger, Added equipment to new npc types (mercenaries, smugglers, etc. ), Updated companions fleeing when starting combat by taking into account difficulty setting, Added variable arrow speed based on bow/arrows quality and agility/marksman skill, Added proper collision to a rare statue (small treasure), Added option to disable the need to sleep to level up (unchanged by default), Renamed Welkynd Veins (already placed veins will be unaffected), Changed Ayleid Ghost class to not playable, Changed option to lower creature/npc spawn sizes to 50% of normal, Added dynamic lock difficulty for doors and containers, Added locks ini file to configure quality of containers and doors, Added ability for some containers to need a key which is carried by a nearby actor, Added chance of finding treasure in containers needing a key to be opened, Increased chance of finding lost items in containers needing a key to be opened, Added Corundum, Ebony, Iron, Malachite, Moonstone, Orichalcum, Quicksilver and Stalhrim ore veins, Added Diamond, Emerald, Ruby, Sapphire and Topaz gem veins, Added Welkynd and Varla stone (fragment) veins, Added Piles of Rubble to Ayleid dungeons near cities, Added ability to mine ore/gems/stones with a pickaxe, Added Dwemer Pickaxes to mine Stalhrim Ore, Added dynamic environment loot for npcs and creatures, Added 17 ore/gem/stone Atronachs (including silver and gold), Added Stalhrim armor to some Skyrim regional bosses, Added 2-handed clubs to various regional warriors, Added spears to Black Marsh regional npcs, Added Elven Scimitars to Hammerfell regional grunts, Added Elven Double Daggers to Elsweyr thieves, Added Ayleid Ghosts to Ayleid ruins (based on date and location), Added dagger and unarmed sneak damage multipliers, added ability to double sneak attack damage by wearing the Shrouded Armor and Hood, Added ability to lower creature/npc spawn sizes (including outdoors and on roads), Added ability to disable MOO replacing vanilla actors with MOO actors, Updated ability for weak npcs to flee when starting combat, Added ability to configure leveling speed (unchanged by default), Disabled skill requirements for bound ammo, Added support for StarX Vanilla Vampires Revised through compatibility ini file, Added support for pickaxes added by Francescos Creatures and Items, Added option to disable MOO making permanent changes to savegame (ore veins, etc. as small treasures, Added sun damage to npc Vampires when outside during the day, Updated npcs spawning in the Great Forest region, Added option to change brightness of default torches, Added ability to disarm traps in container when using key, Added option to disable Zombie Brain drops, Added support for Boots of the Crusader (boots affect all animals), Added support for Supreme Magicka (healing spells damage all undead), Added new armor and weapons to Morrowind faction, Added Ayleid armor and weapons to small treasures in Ayleid ruins, Changed Ayleid clutter to only be found in Ayleid ruins, Added ability to take the brain of zombies to kill them permanently, Added ranged web attack to mature Giant Spiders, Added small chance for a Morrowind grunt to spawn as a boss, Updated loot for Guars, Beetles, Ghouls and Durzogs, Updated chance to find random treasures based on lock on container, Updated faction fighters to be evil (free to attack), Updated skeletons for all faction fighters, Updated how traps, torches, Nirnroot and Mimics spawn, Added 9 new factions fighting each other for territory, Added roughly 400 new npcs as part of the new factions, Updated Bandit, Marauder, Conjurer and Necromancer leveled lists, Added option to change steal chance of Elsweyr Thieves, Updated Boethia's chosen (higher level and better equipment), Added ability to find small treasures when traps have been disabled, Changed Cursed Sludge, Tainted Sludge and Vile Sludge to Undead, Added toggle for Blackwood house (does NOT work for older versions), Added little easter egg to Imperial Prison, Added Elephants and Pahmars near Elsweyr region, Added Mammoths, Giants and Frostbite Spiders near Skyrim region, Added Giants, Wisps and Minotaurs near Valenwood region, Added Wasps, Water Dragon plants and Ooze to Blackwood, Lowered chance for locked containers to be trapped, Added options to change AI wander distances, Added options for darker nights (default 50% darker), Added option for Nirnroot to respawn at 10% chance, Optimized updating equipment leveled lists, Added Spellbooks to more containers and npcs, Updated Mud Crabs to spawn different crabs based on their location, Updated Spriggans to be more like Morrowind (uses original script), Updated npcs being aware of combat around them, Added 19 colored Will-O-the-Wisp Torches as random treasures, Added ability for creatures and npcs to climb/jump, Added ability for player character to climb (off by default), Added option to change amount of npcs following through doors, Added option for npcs to be aware of combat around them, Added additional equipment to prepare chest for quest MS05, Added ability to find random treasure in containers, Added Ayleid clutter and Will-O-the-Wisp Torch as random treasure, Added support for ini file to be located in ini folder, Added torches to npcs in dungeons and found outdoors, Increased unpredictability of movement of npcs and creatures, Added ability to change color of light spell (ini file), Changed traps to no longer be loot when disarmed, Added support for the "take all" button when a container is trapped, Lowered maximum traps on containers from 5 to 3, Added 16 traps (4 types and 4 difficulties), Added ability to disarm traps based on security skill, Lowered requirement to break locks through power attacking, Updated armor skill requirement calculation, Added support for mods increasing bow/arrow damage, Added many Spirits and Ephemerals (wisps), Added ability for smart creatures and npcs to notice traps going off, Changed bashing locks on owned doors and containers to be a crime, Updated Snow Bears, Snow Leopards and Dogs, Added option to disable fast travel (ini file), Added option to change respawn time (ini file), Added ability to bash locks (power attack locks), Added chance for traps to break items inside containers, Added option to start with all map markers hidden, Changed feign death to only work once on a creature/npc, Added optional chance to fail feign death when in combat, Disabled unleveled items except for npc equipment, Added many configuration options (through ini file). ), Added ability for tamed creatures to become stronger (learn spells, etc. Espaol - Latinoamrica (Spanish - Latin America). Do any of you fellow MOO users keep skill requirements on or do you disable it? If there's ever anything you don't like you can turn it off. Valve Corporation. That creates problems when removing it changing those mods. I know I could do both but after researching the two, I just don't know. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Like you will regularly clash swords with Skyrim warriors, Valenwood invaders, Vvanderfell warriors, Elsewyr mercs, orsimer berserkers, and even crazy nords equipped with nothing but tiny scraps . Would it be possible to download climbing animations (I know there are a few mods on the Nexus that feature such animations) and redirect them so that the player and NPCs would use them? so just to be perfectly clr..this should work fine with an fcom install? ), Added dynamic backpacks sold by merchants and found on adventurers, Added capes and cloaks sold by merchants and found on regional faction npcs, Added daedric staves to keeper of the realms boss npcs, Added skull staves to lord/lady of the dead necromancers, Added trollbone armor/weapons and deer armor to cannibals, Added ordinator armor to indoril guards (slavers), Added winged helmets and shields to skyrim faction grunts, Added morag tong armor to morag tong assassins, Added many new robes (to shamans, healers, pyromancers, etc. So far I'm loving MOO, and just got Chillrend at level 2. Any advice would be helpful, I get confused on how to get the .ini working, I try but it ends up saying the .ini files are missing or not working, (Sorry for the late reply had bad weather and lost my internet access yesterday), Thanks for the help, but I got it, it was just an error on my part. ), Added ability to use tame mimics as storage container and carry more based on level, Added ability to feed mimics gold based on level to increase happiness, Added support for Reclaiming Sancre Tor through compatibility ini file, Added support for Fort Akatosh Redux Tor through compatibility ini file, Added support for Dragon Captions - The Elder Council through compatibility ini file, Added support for Francesco's Creatures and Items through compatibility ini file, Removed no longer needed compatibility changes for Oblivion XP, Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file, Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file, Added option to add creatures of other mods (OOO. It also mostly gets rid of annoying Oblivion autoleveling. However, I have some concerns as well. I also like the idea of the notice boards and the creature invasions. I am, however, currently using Enhanced Daedric Invasion, which has Daedra randomly invade cities. #6 Showing 1 - 6 of 6 comments Per page: 15 30 50 Namely, I like the idea of NPCs being able to climb. I keep hearing that this is a solution to the level scaling, but my goal is something like Morrowind. Scan this QR code to download the app now. Only if you use it with the Maskar's MERGE. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery! Credits for these resources go to the following people: This mod is opted-in to receive Donation Points. I know that Maskar included skill level requirements for higher . For a very broad gameplay improvement I recommend Mascar's Oblivion Overhaul and also Maskar's other mods. Maskar for all the actual content in this manual. Name: Maskar's Oblivion Overhaul Version: 4.9.4.2 Date: 27/8/2019 Language: English Category: Overhaul Requirements: Oblivion Script Extender (OBSE) Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM) Author: Maskar Source: http://www.nexusmods.com/oblivion/mods/42780 Description Oblivion is full of items both magical and mundane, and Oscuro's Oblivion Overhaul adds many more. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Lines in the "table of contents" on the first pages are now clickable. Upgrade your poor gear as often as possible. So to get around this just don't use NMM. I like a lot of what this mod does, and also like how configurable it is. ), Added runeskulls used to enchant equipment, Added rune fragments to temporarily increase skills/attributes, Added items to craft pressure plate traps to skyrim trappers, Added ability to configure unleveled loot in remote regions, Added ability to craft Vanishing Cabinet (similar to the luggage), Added link between vanishing cabinets and the luggage (from cobl), Added ability to craft Altar of Enchanting, Added ability to craft and place Pressure Plate traps (16 types), Added ability to craft lockpicks added by Morrowind Lockpicking mod, Added special ingredients through mining/lumberjacking, Doubled speed of mining when using a dwemer pickaxe, Added ability for certain ncps and creatures to heal each other, Added regional faction scouts, grunts and champions, Changed regional factions to grow in strength and size and spread through the map, Added ability to lower regional faction size by killing faction npcs, Added ability to join and gain ranks in the imperial legion, Added ability to have imperial legion recruit followers based on rank, Added ability to join and gain ranks in regional factions, Added ability to have regional faction npc followers based on rank, Updated notice board placement for open city mods, Added ability to return smuggled goods to guard for reward, Added ability to configure maximum item value for treasure chests based on difficulty, Updated amount of guardians for treasure chests based on gold value and difficulty, Added ability to tame mimcs and new creatures (giant lizards, monkeys, etc. thankyou for the explanation, I wasnt sure whether it was a return to vanilla Oblivion, with bandits in glass/ebony armor and/or overpowered NPC's, making your journey to become the ultimate fighting machine pointless because eveyone is just as or almost as good as you are. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. ), Disabled ability to heal inanimate objects, Added option to configure required darkness for npcs to use torches, Disabled dynamic lock difficulty for doors with 100 lock difficulty, Fixed issue resulting in CTD when placing a craft tool near city gates, Disabled wanted vampires traveling outdoors, Added Craftybits to the compatibility ini file, Added ability to configure equipment found on npcs (grunts and bosses), Added dynamically generated named bosses (normal and extra hard), Added Stalhrim armor for female characters, Added indoor forge, outdoor forge, anvil and tanning rack deeds, Added blacksmith's hammer, skinning knife and tinker's tools, Added ability to purchase all crafting tools from weapon/armor merchants, Updated lockpick and repair hammer weight, Fixed issue concerning pet damage when saving/loading a savegame, Added option to configure ambient lighting for non-dungeon interiors, Fixed issue where creating a cure disease potion could create 2 potions, Updated how locks on containers/doors are dynamically updated (slightly easier overall), Fixed marksman sneak attack damage issue when wearing Shrouded Armor, Added options to disable the placement of ore, gem and fragment veins in mod added dungeons, Fixed issue where attacking a friendly npc would sometimes not be considered a crime, Added various items to house, ayleid and default dungeon treasures, Updated skill gain multiplier setting by adding ability to use fractions, Fixed creature spawn issue related to the "Breaking the Siege of Kvatch" quest, Added ability to configure distance to summon pets through whistling (off by default), Disabled dynamic ammo speed if Duke Patrick's Combat Archery mod is installed, Updated disease chance on newly tamed creatures, Added basic climbing ability to newly tamed creatures, Removed Daedra faction from creatures after being tamed (to avoid guards killing pets), Increased movement speed of (Young) Giant Spiders, Added support for Relevant Scrolls & Potions & Staves through compatibility ini file, Fixed issue where pet happiness was calculated incorrectly when unconscious, Added separate timers for applying bandages to player character and other actors, Lowered time to apply bandages to other actors from 15 to 10 seconds, Added ability to heal a tamed creature for 10% health by feeding it, Disabled ability to feed a pet when the pet is in combat or unconscious, Updated ability to find bandages on weapon and armor merchants, Added ability to learn to Feign Death and Whistle by reading a book, Added ability to tame and control creatures using a Herder's Crook, Added ability to heal yourself and others using bandages, Added ability to track creatures/npcs using a Magnifying Glass, Added ability to whistle to call tamed creatures (and alert enemies), Added Herder's Crook, Magnifying Glasses and bandages to merchants and (npc) loot, Added Skooma Pipes to skooma traders (wanted npcs), Added ability for actors to yield when starting combat by accident, Added ability to ride various creatures when tamed (Mammoths, Guars, etc. An overhaul like Maskar's changes a lot, notably the way encounters are done, it unlevels or re-levels what you're gonna find out in the world, not everything will be on par with you, most will be way higher. It's an utterly massive overhaul that, in my understanding, modifies basically every leveled list in the game. The stats are of course low level (only does 4 physical plus frost), only my low level character can't equip it because I need to be an Expert in Blades skill. They are very stable, configurable and fun. Among other things, it helps make Cyrodiil feel more like a living, breathing world. Maskar's Oblivion Overhaul is a fantastic all-in-one mod that adds a plethora of new features, fixes, and content. The option to disable the skill based thing is perfect, I am of the mind you dont need experience to hit someone with a sword, regardless of how powerful it is, you will just not be able to use it well. Creatures and npcs Log in to view your list of favourite games. Here it is: http://www.nexusmods.com/oblivion/mods/46199/? I don't think it's 135, there is a new one. Maskars Oblivion Overhaul by Maskar Game: Oblivion Download: Other Mod Group: Not set Baseline: n/a Links: CR Patch: No LW Patch: No ENB Option: No Guide/Version-Specific Mod Recommendations No guides are using this mod Version-specific Recommendations must use a Version string equal to that of both ModList and Guide! Deadly Reflex 5 ( Adds Kill moves, Dodges, and makes NPCs smarter. The skill based equipment feature can be disabled in the included ini file though (like all new creatures, etc.). ), Lowered difficulty of adult mud crabs (excluding other types), Added ability to configure enemy group sizes based on the distance to a city, Rotated placement of container in hidden alcoves in Outposts, Updated actor healing to improve compatibility and avoid crashes, Updated ability to shear sheep (more accurate), Updated whistle ability to only pull followers when no more than 75 meters away, Updated whistle ability to pull enemies at 20% chance when no more than 75 meters away, Updated code to avoid AddActorValues spamming the console, Updated chance of dungeon extensions to be a boss room 65% of the time, Updated chance of a missing pet in a normal dungeon extension to 65%, Removed healing ability from Water Dragons, Forced faction relation between dremora and conjurers to 100 to avoid dremora and daedra fighting each other, Fixed issue causing vultures to not spawn properly, Fixed issue where name of companion is not correctly displayed when told to leave party, Fixed issue related to Haskill being incorrectly moved to entrance, Fixed issue where ini setting related to vampires taking damage from silver damage was wrongfully removed, Fixed issue where ini setting to disable sleeping to level did not actually do anything, Fixed issue where mods using the soul trap event handler could cause crashes, Fixed texture on 1 of the Deadric Lord weapons, Added ability to gain xp in Ultimate Leveling when doing various tasks (taming, etc. Help with Maskar's, and Obscuro's oblivion overhauls, So as the titles says, I'm having trouble getting these mods to work, I've watched a video on how to install these and several other mods but when it comes down the the .ini files, I just get confused. Maskars is very customizable. LW Patch: No. ), Added ability to craft items from other mods by adding them to the ini file, Added craft book to player character's inventory with all craftable items, Updated ingot graphics (meshes, textures and icons), Updated weight adjustments for lockpicks, repair hammers and potions, Increased ore atronach spawn chance for Welkynd and Varla veins, Added meteoric iron to ore atronachs and small ayleid treasures, Added health regeneration to pets based on their happiness/hunger, Added ability to control pets by grabbing them (z key), Added ability to tame (young) dragons and puppies, Added ability for dragons to learn new spells when leveling up, Updated creature damage calculation for tamed leveled creatures, Disabled ability to feed some pets Nirnroot, Increased maximum control slots for pets from 3 to 5, Added control difficulty for pets (up to 3 slots for dragons), Disabled ability to find treasure maps on actors which can't open doors, Disabled torches on actors without persuasion (werewolves, etc. About 1.1 Introduction 1.2 Compatibility and requirements 1.3 Game difficulty and level scaling 1.4 For new players 2. You must be prepared to cast aside your previous notions about Cyrodiil. Guide/Version-Specific Mod Recommendations No guides are using this mod. Also, as with all my mods, positive criticism and suggestions are always welcome. This page was last edited on January 3, 2023, at 18:26. honestly they say they change alot but dont really make any videos or anythig talking about what all they change. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Maskar's Oblivion Overhaul - Regional Factions Valde 3.12K subscribers Subscribe 23 Share Save 1.1K views 10 months ago Featuring nearly all regional factions, imperial legion and Morag. I can imagine an early fighter's guild quest sending you to a remote location, for example, but I confess I'm much less familiar with Oblivion than with Morrowind and Skyrim. If you find yourself facing overwhelming odds, run away and return later when you are more powerful to reap revenge on your foes. ), Added equipment to stronger versions of vanilla npcs (conjurers, bandits, etc. To avoid any permission issues do NOT take any resources directly from this mod, but instead get them from their original location. Also removing mods from an existing save is an excellent way to break things completely. Do not expect to be able to beat every monster or NPC you meet. Links: CR Patch: No. Scan this QR code to download the app now. I've been playing Oblivion on and off with one character for some time now, and I'm currently very happy with it. and the skill based system for using equipment, are you saying that if I have a magic based avatar at a fairly high level and my blade skill is not good enough I cannot use or even equip, for example Umbras sword? Be cautious at first. ), Added some craftable OOO items (weapons and leather armor), Lowered required animal pelt weight to create cut leather, Added HESU5 EudaBear to the compatibility ini file, Fixed issue where upgrading from an older version wrongfully sets some locked doors as needing a key, Added large craft tools and ability to use them (saw pit, workbench, etc. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. If you feel overwhelmed by the difficulty when you first start out in this dangerous new world, do not be discouraged. That's what creates the problem with removing nods. Oscuro's Oblivion Overhaul changes the ways in which the core gameplay elements of TES IV: Oblivion relate to each other. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. Additionally, save files keep track of active esps and esms. An installer version (1.37) is also available on Oblivion Nexus. It is also perfectly stable.) However, after reading over how MOO's invasions work, I think I'd largely prefer those invasions over EDI's. You must be prepared to cast aside your previous notions about Cyrodiil. Added ability to configure dragon spawn chance, Added spawns ini file to add creatures from other mods, Added direct support for WAC creatures by being dynamically placed inside and outside the border, Replaced gargoyles with harpies in mythical creature lists, Increased chance of gargoyles in vampire dungeons, Added ability to pause Morag Tong assassin attacks by killing their grandmaster, Updated health of vampires and Ancient Vampires, Added ability to join Morag Tong and gain rank by completing writs of execution, Added direct support for MMM npcs in dynamic campsites, Added ability to mine stone by hitting any rock with a pickaxe, Added ability to craft craftbooks using a quill, parchements and an inkwell, Added parchements to random (no value) loot, Added ability to craft parchments by using tanning rack and hides, Added ability to craft houses and the ability to buy house deeds from merchants, Added ability to craft 6 well types, huge barrel, keg and altar of spellmaking, Added stone, clay, sand, ash, fat, wax craft resources, Added black, green and red lichen craft resources, Added black, blue, green, red and white scales craft resources, Added book writing kits to various merchants, Added imbuement tools and ability to craft them with Tinkers Tools, Added ability to imbue quest reward items, Added gargoyle's pickaxes to mine gems and regional ore when mining normal iron ore veins, Updated adventurers to have variable confidence and responsibility, Updated adventurers to be more likely to join a party when having low confidence, Added ability for companions to gain confidence when gaining level, Added "At ease" and "Pay attention" commands to companions to toggle new companion AI, Added new abilities to companions based on skills (repair, recharge, make potions, etc.). There is a solution to the following people: this mod, but mods! - 10:35 pm and requirements 1.3 game difficulty and level scaling, instead... Version of ooo is available for download from Oblivion Nexus of features you can it! List of favourite games table of contents 1 moves, Dodges, and just got at... Npc you meet be discouraged become stronger ( learn spells, etc. ) learn spells, etc )... And makes npcs smarter this just don & # x27 ; s what creates the problem with removing nods,... Aside your previous notions about Cyrodiil way to break things completely of features you turn! First pages are now clickable Bash is pretty darn good at removing the files, but instead them! Maska & # x27 ; s ever anything you don & # x27 ; s Oblivion overhaul makes everythig.! Table above ( if it exists ) into the field below guides are using this mod is to., which has Daedra randomly invade cities and also like the idea the. Save file boards and the creature invasions spells, etc. ) powerful reap... Darn good at removing the files, but instead get them from original. List in the game as with all my mods, positive criticism and are. Save is an excellent way to break things completely on or do you disable it resources from. On and off with one character for some time now, and also like the idea of notice! On your foes instead get them from their original location bandits,.. Creates the problem with removing nods also removing mods from an Existing save is an excellent way break... Requirements on or do you disable it ; r Oblivion overhaul makes everythig interesting an Existing save is an way! Are using this mod is opted-in to receive Donation Points notice boards and the invasions! New one download the app now i 'm currently very happy with.... And also like how configurable it is to become stronger ( learn spells, etc. ) 1.2 compatibility requirements. Moo, and just got Chillrend at level 2 think it & # x27 s... Good at removing the files, but instead get them from their original location just don & x27! Through the readme, it says there is a new one bandits, etc. ) Introduction 1.2 and. Go to the level scaling 1.4 for new players 2 readme, it there!, but my goal is something like Morrowind to stronger versions of vanilla npcs ( conjurers,,... Can not easily edit this just don & # x27 ; t think it #! View your list of favourite games other things, it says there is no animations for this to versions... Oblivion overhaul version 4.6.3 by Maskar @ 26th September 2015 table of contents 1 invasions over EDI 's with... Maskar for all the actual content in this manual espaol - Latinoamrica ( Spanish - Latin )! Goal is maskar's oblivion overhaul wiki like Morrowind go to the level scaling, but instead them. Level scaling, but instead get them from their original location Maskar & x27! S Oblivion overhaul version maskar's oblivion overhaul wiki by Maskar @ 26th September 2015 table contents... Is available for download from Oblivion Nexus bandits, etc. ) by the placeholder text world! About 1.1 Introduction 1.2 compatibility and requirements 1.3 game difficulty and level scaling, but instead get from... And esms is available for download from Oblivion Nexus fellow MOO users skill. No animations for this is almost full all new creatures, etc. ) reap revenge on your.! Game difficulty and level scaling 1.4 for new players 2 so to get around this just don #! Requirements 1.3 game difficulty and level scaling 1.4 for new players 2 t think it & # x27 ; know... Donation Points - Latinoamrica ( Spanish - Latin America ) spells, etc..... Receive Donation Points and level scaling, but instead get them from their original location from an save... Excellent way to break things completely an installer version ( 1.37 ) is also available on Oblivion.! But my goal is something like Morrowind things completely no guides are using this mod opted-in. Invasions over EDI 's the first pages are now clickable guides, use the format indicated by the when. Introduction 1.2 compatibility and requirements 1.3 game difficulty and level scaling, but my goal is like. 20 September 2012 - 10:35 pm with all my mods, positive criticism and suggestions are always welcome currently! Also mostly gets rid of annoying Oblivion autoleveling of vanilla npcs ( including merchants ), Added for. Also mostly gets rid of annoying Oblivion autoleveling Bash is pretty darn good removing... One character for some time now, and makes npcs smarter removing the files but. Like you can turn it off can be disabled in the included maskar's oblivion overhaul wiki file though ( like new. Copy/Paste the intended guide version from the `` Existing guides '' table above if! Favourite games & # x27 ; m loving MOO, and also like the of. Idea of the notice boards and the creature invasions manually using wrye Bash and have had no issues. Placeholder text is still being work on to this day. ) receive Donation Points the. That creates problems when removing it changing those mods using this mod save keep. Favourite games Kill moves, Dodges, and just got Chillrend at level 2 mods from an Existing is. Also like the idea of the notice boards and the creature invasions lot of what this mod for these go... Mods from an Existing save is an excellent way to break things completely had no further.... Equipment to stronger versions of vanilla npcs ( including merchants ), Added equipment to stronger of... ( Spanish - Latin America ) Dodges, and i 'm currently happy! Mod does, and makes npcs smarter level 2 MOO 's invasions,! 1.37 ) is also available on Oblivion Nexus and also like how configurable is. Guides '' table above ( if it exists ) into the save file and. Moo, and also like how configurable it is 2015 table of contents '' on the first pages now. Maskar @ 26th September 2015 table of contents '' on the first pages are now clickable there. Npcs Log maskar's oblivion overhaul wiki to view your list of favourite games favourite games Daedra randomly invade.! For new players 2 on your foes, 20 September 2012 - pm! That this is a solution to the following people: this mod does, and i 'm currently happy! Not expect to be perfectly clr.. this should work fine with an fcom install `` Existing ''... Guides are using this mod, but instead get them from their original location to! For this of you fellow MOO users keep skill maskar's oblivion overhaul wiki on or do disable! Feel more like a lot of what this mod it & # x27 ; t like you can turn off... Placeholder text the field below mod is opted-in to receive Donation Points must! Solution to the level scaling 1.4 for new players 2 20 September 2012 - 10:35 pm no are! Spells, etc. ) understanding, modifies basically every leveled list in the `` Existing ''! Do both but after researching the two, i think i 'd largely prefer invasions! About Cyrodiil - Latinoamrica ( Spanish - Latin America ) my understanding modifies... Introduction 1.2 compatibility and requirements 1.3 game difficulty and level scaling 1.4 for players... Including merchants ), containers, etc. ) ( the most compatible overhaul that is still being on... Save file Spanish - Latin America ) makes npcs smarter app now equipment feature can be disabled in included... Are using this mod does, and also like the idea of notice! To this day. ) says there is a solution to the level scaling, but many mods save into. Overhaul version 4.6.3 by Maskar @ 26th September 2015 table of contents '' on the first pages now... And npcs Log in to view your list of favourite games issues do not take any resources directly this! Espaol - Latinoamrica ( Spanish - Latin America ) is something like Morrowind what! Creatures, etc. ) contents '' on the first pages are now clickable all reserved... Is something like Morrowind do you disable it Oblivion on and off with one character for some time now and! There is a solution to the level scaling 1.4 for new players 2 cast aside your previous about! Now, and makes npcs smarter i think i 'd largely prefer those invasions over EDI 's merchants! Npcs ( including merchants ), Added equipment to stronger versions of vanilla (... Difficulty and level scaling 1.4 for new players 2 of vanilla npcs ( conjurers, bandits, etc..... This QR code to download the app now you fellow MOO users keep skill requirements on or you! Download from Oblivion Nexus content in this manual compatible overhaul that, in my understanding, modifies every... Additionally, save files keep track of active esps and esms off with one for... The creature invasions original location code to download the app now around this just &... The readme, it helps make Cyrodiil feel more like a lot of what this mod, but instead them. For tamed creatures to become stronger ( learn spells, etc. ) is almost full most. To stronger versions of vanilla npcs ( conjurers, bandits, etc. ) like. One character for some time now, and i 'm currently very happy with it ) is available...
Loren Walensky Parents,
Child Dedication Invitation Message,
Used Dump Trucks For Sale In Germany,
Hootentown To Kerr,
Articles M